diff options
author | Eric Anholt <[email protected]> | 2019-01-18 15:36:15 -0800 |
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committer | Eric Anholt <[email protected]> | 2019-01-27 08:30:03 -0800 |
commit | 3e743d8cd86c09f68d840604c9df52e0499af64f (patch) | |
tree | ec11fa44b3d524ef06137c775b3dbf7868326504 /src/gallium/drivers/v3d/v3d_screen.c | |
parent | fe6a21c8671b7b3deea281cb0b9617f3ce7fc5c5 (diff) |
v3d: Avoid duplicating limits defines between gallium and v3d core.
We don't want to pull the compiler into every include in the gallium
driver, so just make a new little header to store the limits.
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_screen.c')
-rw-r--r-- | src/gallium/drivers/v3d/v3d_screen.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/v3d/v3d_screen.c b/src/gallium/drivers/v3d/v3d_screen.c index 81392c9ff83..bed2c63a64d 100644 --- a/src/gallium/drivers/v3d/v3d_screen.c +++ b/src/gallium/drivers/v3d/v3d_screen.c @@ -262,7 +262,7 @@ v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, if (shader == PIPE_SHADER_FRAGMENT) return V3D_MAX_FS_INPUTS / 4; else - return V3D_MAX_ATTRIBUTES; + return V3D_MAX_VS_INPUTS / 4; case PIPE_SHADER_CAP_MAX_OUTPUTS: if (shader == PIPE_SHADER_FRAGMENT) return 4; |