diff options
author | Eric Anholt <[email protected]> | 2018-05-01 12:39:31 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-05-16 21:19:07 +0100 |
commit | 01ae6a918111196e9cce7a817445db0b11825f9f (patch) | |
tree | 4c454c52e1e13bdab336676d4672614d79a127f1 /src/gallium/drivers/v3d/v3d_resource.c | |
parent | 8c47ebbd232704ab048eab2572e2b2a44f38957a (diff) |
v3d: Rename driver functions from vc5 to v3d.
This is the final step of the driver rename.
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_resource.c')
-rw-r--r-- | src/gallium/drivers/v3d/v3d_resource.c | 220 |
1 files changed, 110 insertions, 110 deletions
diff --git a/src/gallium/drivers/v3d/v3d_resource.c b/src/gallium/drivers/v3d/v3d_resource.c index 1cd3f1949a2..d9b254a93e0 100644 --- a/src/gallium/drivers/v3d/v3d_resource.c +++ b/src/gallium/drivers/v3d/v3d_resource.c @@ -40,7 +40,7 @@ #include "broadcom/cle/v3d_packet_v33_pack.h" static void -vc5_debug_resource_layout(struct vc5_resource *rsc, const char *caller) +v3d_debug_resource_layout(struct v3d_resource *rsc, const char *caller) { if (!(V3D_DEBUG & V3D_DEBUG_SURFACE)) return; @@ -68,7 +68,7 @@ vc5_debug_resource_layout(struct vc5_resource *rsc, const char *caller) }; for (int i = 0; i <= prsc->last_level; i++) { - struct vc5_resource_slice *slice = &rsc->slices[i]; + struct v3d_resource_slice *slice = &rsc->slices[i]; int level_width = slice->stride / rsc->cpp; int level_height = slice->padded_height; @@ -94,17 +94,17 @@ vc5_debug_resource_layout(struct vc5_resource *rsc, const char *caller) } static bool -vc5_resource_bo_alloc(struct vc5_resource *rsc) +v3d_resource_bo_alloc(struct v3d_resource *rsc) { struct pipe_resource *prsc = &rsc->base; struct pipe_screen *pscreen = prsc->screen; - struct vc5_bo *bo; + struct v3d_bo *bo; - bo = vc5_bo_alloc(vc5_screen(pscreen), rsc->size, "resource"); + bo = v3d_bo_alloc(v3d_screen(pscreen), rsc->size, "resource"); if (bo) { - vc5_bo_unreference(&rsc->bo); + v3d_bo_unreference(&rsc->bo); rsc->bo = bo; - vc5_debug_resource_layout(rsc, "alloc"); + v3d_debug_resource_layout(rsc, "alloc"); return true; } else { return false; @@ -112,23 +112,23 @@ vc5_resource_bo_alloc(struct vc5_resource *rsc) } static void -vc5_resource_transfer_unmap(struct pipe_context *pctx, +v3d_resource_transfer_unmap(struct pipe_context *pctx, struct pipe_transfer *ptrans) { - struct vc5_context *vc5 = vc5_context(pctx); - struct vc5_transfer *trans = vc5_transfer(ptrans); + struct v3d_context *v3d = v3d_context(pctx); + struct v3d_transfer *trans = v3d_transfer(ptrans); if (trans->map) { - struct vc5_resource *rsc = vc5_resource(ptrans->resource); - struct vc5_resource_slice *slice = &rsc->slices[ptrans->level]; + struct v3d_resource *rsc = v3d_resource(ptrans->resource); + struct v3d_resource_slice *slice = &rsc->slices[ptrans->level]; if (ptrans->usage & PIPE_TRANSFER_WRITE) { for (int z = 0; z < ptrans->box.depth; z++) { void *dst = rsc->bo->map + - vc5_layer_offset(&rsc->base, + v3d_layer_offset(&rsc->base, ptrans->level, ptrans->box.z + z); - vc5_store_tiled_image(dst, + v3d_store_tiled_image(dst, slice->stride, (trans->map + ptrans->stride * @@ -143,19 +143,19 @@ vc5_resource_transfer_unmap(struct pipe_context *pctx, } pipe_resource_reference(&ptrans->resource, NULL); - slab_free(&vc5->transfer_pool, ptrans); + slab_free(&v3d->transfer_pool, ptrans); } static void * -vc5_resource_transfer_map(struct pipe_context *pctx, +v3d_resource_transfer_map(struct pipe_context *pctx, struct pipe_resource *prsc, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **pptrans) { - struct vc5_context *vc5 = vc5_context(pctx); - struct vc5_resource *rsc = vc5_resource(prsc); - struct vc5_transfer *trans; + struct v3d_context *v3d = v3d_context(pctx); + struct v3d_resource *rsc = v3d_resource(prsc); + struct v3d_transfer *trans; struct pipe_transfer *ptrans; enum pipe_format format = prsc->format; char *buf; @@ -179,20 +179,20 @@ vc5_resource_transfer_map(struct pipe_context *pctx, } if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) { - if (vc5_resource_bo_alloc(rsc)) { + if (v3d_resource_bo_alloc(rsc)) { /* If it might be bound as one of our vertex buffers * or UBOs, make sure we re-emit vertex buffer state * or uniforms. */ if (prsc->bind & PIPE_BIND_VERTEX_BUFFER) - vc5->dirty |= VC5_DIRTY_VTXBUF; + v3d->dirty |= VC5_DIRTY_VTXBUF; if (prsc->bind & PIPE_BIND_CONSTANT_BUFFER) - vc5->dirty |= VC5_DIRTY_CONSTBUF; + v3d->dirty |= VC5_DIRTY_CONSTBUF; } else { /* If we failed to reallocate, flush users so that we * don't violate any syncing requirements. */ - vc5_flush_jobs_reading_resource(vc5, prsc); + v3d_flush_jobs_reading_resource(v3d, prsc); } } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { /* If we're writing and the buffer is being used by the CL, we @@ -200,9 +200,9 @@ vc5_resource_transfer_map(struct pipe_context *pctx, * to flush if the CL has written our buffer. */ if (usage & PIPE_TRANSFER_WRITE) - vc5_flush_jobs_reading_resource(vc5, prsc); + v3d_flush_jobs_reading_resource(v3d, prsc); else - vc5_flush_jobs_writing_resource(vc5, prsc); + v3d_flush_jobs_writing_resource(v3d, prsc); } if (usage & PIPE_TRANSFER_WRITE) { @@ -210,7 +210,7 @@ vc5_resource_transfer_map(struct pipe_context *pctx, rsc->initialized_buffers = ~0; } - trans = slab_alloc(&vc5->transfer_pool); + trans = slab_alloc(&v3d->transfer_pool); if (!trans) return NULL; @@ -230,9 +230,9 @@ vc5_resource_transfer_map(struct pipe_context *pctx, */ if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) - buf = vc5_bo_map_unsynchronized(rsc->bo); + buf = v3d_bo_map_unsynchronized(rsc->bo); else - buf = vc5_bo_map(rsc->bo); + buf = v3d_bo_map(rsc->bo); if (!buf) { fprintf(stderr, "Failed to map bo\n"); goto fail; @@ -248,7 +248,7 @@ vc5_resource_transfer_map(struct pipe_context *pctx, ptrans->box.height = DIV_ROUND_UP(ptrans->box.height, util_format_get_blockheight(format)); - struct vc5_resource_slice *slice = &rsc->slices[level]; + struct v3d_resource_slice *slice = &rsc->slices[level]; if (rsc->tiled) { /* No direct mappings of tiled, since we need to manually * tile/untile. @@ -264,10 +264,10 @@ vc5_resource_transfer_map(struct pipe_context *pctx, if (usage & PIPE_TRANSFER_READ) { for (int z = 0; z < ptrans->box.depth; z++) { void *src = rsc->bo->map + - vc5_layer_offset(&rsc->base, + v3d_layer_offset(&rsc->base, ptrans->level, ptrans->box.z + z); - vc5_load_tiled_image((trans->map + + v3d_load_tiled_image((trans->map + ptrans->stride * ptrans->box.height * z), ptrans->stride, @@ -291,29 +291,29 @@ vc5_resource_transfer_map(struct pipe_context *pctx, fail: - vc5_resource_transfer_unmap(pctx, ptrans); + v3d_resource_transfer_unmap(pctx, ptrans); return NULL; } static void -vc5_resource_destroy(struct pipe_screen *pscreen, +v3d_resource_destroy(struct pipe_screen *pscreen, struct pipe_resource *prsc) { - struct vc5_resource *rsc = vc5_resource(prsc); + struct v3d_resource *rsc = v3d_resource(prsc); - vc5_bo_unreference(&rsc->bo); + v3d_bo_unreference(&rsc->bo); free(rsc); } static boolean -vc5_resource_get_handle(struct pipe_screen *pscreen, +v3d_resource_get_handle(struct pipe_screen *pscreen, struct pipe_context *pctx, struct pipe_resource *prsc, struct winsys_handle *whandle, unsigned usage) { - struct vc5_resource *rsc = vc5_resource(prsc); - struct vc5_bo *bo = rsc->bo; + struct v3d_resource *rsc = v3d_resource(prsc); + struct v3d_bo *bo = rsc->bo; whandle->stride = rsc->slices[0].stride; @@ -325,12 +325,12 @@ vc5_resource_get_handle(struct pipe_screen *pscreen, switch (whandle->type) { case DRM_API_HANDLE_TYPE_SHARED: - return vc5_bo_flink(bo, &whandle->handle); + return v3d_bo_flink(bo, &whandle->handle); case DRM_API_HANDLE_TYPE_KMS: whandle->handle = bo->handle; return TRUE; case DRM_API_HANDLE_TYPE_FD: - whandle->handle = vc5_bo_get_dmabuf(bo); + whandle->handle = v3d_bo_get_dmabuf(bo); return whandle->handle != -1; } @@ -350,9 +350,9 @@ vc5_resource_get_handle(struct pipe_screen *pscreen, * between columns of UIF blocks. */ static uint32_t -vc5_get_ub_pad(struct vc5_resource *rsc, uint32_t height) +v3d_get_ub_pad(struct v3d_resource *rsc, uint32_t height) { - uint32_t utile_h = vc5_utile_height(rsc->cpp); + uint32_t utile_h = v3d_utile_height(rsc->cpp); uint32_t uif_block_h = utile_h * 2; uint32_t height_ub = height / uif_block_h; @@ -384,7 +384,7 @@ vc5_get_ub_pad(struct vc5_resource *rsc, uint32_t height) } static void -vc5_setup_slices(struct vc5_resource *rsc) +v3d_setup_slices(struct v3d_resource *rsc) { struct pipe_resource *prsc = &rsc->base; uint32_t width = prsc->width0; @@ -399,8 +399,8 @@ vc5_setup_slices(struct vc5_resource *rsc) uint32_t pot_height = 2 * util_next_power_of_two(u_minify(height, 1)); uint32_t pot_depth = 2 * util_next_power_of_two(u_minify(depth, 1)); uint32_t offset = 0; - uint32_t utile_w = vc5_utile_width(rsc->cpp); - uint32_t utile_h = vc5_utile_height(rsc->cpp); + uint32_t utile_w = v3d_utile_width(rsc->cpp); + uint32_t utile_h = v3d_utile_height(rsc->cpp); uint32_t uif_block_w = utile_w * 2; uint32_t uif_block_h = utile_h * 2; uint32_t block_width = util_format_get_blockwidth(prsc->format); @@ -412,7 +412,7 @@ vc5_setup_slices(struct vc5_resource *rsc) bool uif_top = msaa; for (int i = prsc->last_level; i >= 0; i--) { - struct vc5_resource_slice *slice = &rsc->slices[i]; + struct v3d_resource_slice *slice = &rsc->slices[i]; uint32_t level_width, level_height, level_depth; if (i < 2) { @@ -466,7 +466,7 @@ vc5_setup_slices(struct vc5_resource *rsc) level_height = align(level_height, uif_block_h); - slice->ub_pad = vc5_get_ub_pad(rsc, + slice->ub_pad = v3d_get_ub_pad(rsc, level_height); level_height += slice->ub_pad * uif_block_h; @@ -539,10 +539,10 @@ vc5_setup_slices(struct vc5_resource *rsc) } uint32_t -vc5_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer) +v3d_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer) { - struct vc5_resource *rsc = vc5_resource(prsc); - struct vc5_resource_slice *slice = &rsc->slices[level]; + struct v3d_resource *rsc = v3d_resource(prsc); + struct v3d_resource_slice *slice = &rsc->slices[level]; if (prsc->target == PIPE_TEXTURE_3D) return slice->offset + layer * slice->size; @@ -550,12 +550,12 @@ vc5_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer) return slice->offset + layer * rsc->cube_map_stride; } -static struct vc5_resource * -vc5_resource_setup(struct pipe_screen *pscreen, +static struct v3d_resource * +v3d_resource_setup(struct pipe_screen *pscreen, const struct pipe_resource *tmpl) { - struct vc5_screen *screen = vc5_screen(pscreen); - struct vc5_resource *rsc = CALLOC_STRUCT(vc5_resource); + struct v3d_screen *screen = v3d_screen(pscreen); + struct v3d_resource *rsc = CALLOC_STRUCT(v3d_resource); if (!rsc) return NULL; struct pipe_resource *prsc = &rsc->base; @@ -572,12 +572,12 @@ vc5_resource_setup(struct pipe_screen *pscreen, if (screen->devinfo.ver < 40 && prsc->nr_samples > 1) rsc->cpp *= prsc->nr_samples; } else { - assert(vc5_rt_format_supported(&screen->devinfo, prsc->format)); + assert(v3d_rt_format_supported(&screen->devinfo, prsc->format)); uint32_t output_image_format = - vc5_get_rt_format(&screen->devinfo, prsc->format); + v3d_get_rt_format(&screen->devinfo, prsc->format); uint32_t internal_type; uint32_t internal_bpp; - vc5_get_internal_type_bpp_for_output_format(&screen->devinfo, + v3d_get_internal_type_bpp_for_output_format(&screen->devinfo, output_image_format, &internal_type, &internal_bpp); @@ -613,13 +613,13 @@ find_modifier(uint64_t needle, const uint64_t *haystack, int count) } static struct pipe_resource * -vc5_resource_create_with_modifiers(struct pipe_screen *pscreen, +v3d_resource_create_with_modifiers(struct pipe_screen *pscreen, const struct pipe_resource *tmpl, const uint64_t *modifiers, int count) { bool linear_ok = find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count); - struct vc5_resource *rsc = vc5_resource_setup(pscreen, tmpl); + struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl); struct pipe_resource *prsc = &rsc->base; /* Use a tiled layout if we can, for better 3D performance. */ bool should_tile = true; @@ -641,7 +641,7 @@ vc5_resource_create_with_modifiers(struct pipe_screen *pscreen, /* Scanout BOs for simulator need to be linear for interaction with * i965. */ - if (using_vc5_simulator && + if (using_v3d_simulator && tmpl->bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT)) should_tile = false; @@ -662,34 +662,34 @@ vc5_resource_create_with_modifiers(struct pipe_screen *pscreen, rsc->internal_format = prsc->format; - vc5_setup_slices(rsc); - if (!vc5_resource_bo_alloc(rsc)) + v3d_setup_slices(rsc); + if (!v3d_resource_bo_alloc(rsc)) goto fail; return prsc; fail: - vc5_resource_destroy(pscreen, prsc); + v3d_resource_destroy(pscreen, prsc); return NULL; } struct pipe_resource * -vc5_resource_create(struct pipe_screen *pscreen, +v3d_resource_create(struct pipe_screen *pscreen, const struct pipe_resource *tmpl) { const uint64_t mod = DRM_FORMAT_MOD_INVALID; - return vc5_resource_create_with_modifiers(pscreen, tmpl, &mod, 1); + return v3d_resource_create_with_modifiers(pscreen, tmpl, &mod, 1); } static struct pipe_resource * -vc5_resource_from_handle(struct pipe_screen *pscreen, +v3d_resource_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *tmpl, struct winsys_handle *whandle, unsigned usage) { - struct vc5_screen *screen = vc5_screen(pscreen); - struct vc5_resource *rsc = vc5_resource_setup(pscreen, tmpl); + struct v3d_screen *screen = v3d_screen(pscreen); + struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl); struct pipe_resource *prsc = &rsc->base; - struct vc5_resource_slice *slice = &rsc->slices[0]; + struct v3d_resource_slice *slice = &rsc->slices[0]; if (!rsc) return NULL; @@ -716,11 +716,11 @@ vc5_resource_from_handle(struct pipe_screen *pscreen, switch (whandle->type) { case DRM_API_HANDLE_TYPE_SHARED: - rsc->bo = vc5_bo_open_name(screen, + rsc->bo = v3d_bo_open_name(screen, whandle->handle, whandle->stride); break; case DRM_API_HANDLE_TYPE_FD: - rsc->bo = vc5_bo_open_dmabuf(screen, + rsc->bo = v3d_bo_open_dmabuf(screen, whandle->handle, whandle->stride); break; default: @@ -735,8 +735,8 @@ vc5_resource_from_handle(struct pipe_screen *pscreen, rsc->internal_format = prsc->format; - vc5_setup_slices(rsc); - vc5_debug_resource_layout(rsc, "import"); + v3d_setup_slices(rsc); + v3d_debug_resource_layout(rsc, "import"); if (whandle->stride != slice->stride) { static bool warned = false; @@ -756,19 +756,19 @@ vc5_resource_from_handle(struct pipe_screen *pscreen, return prsc; fail: - vc5_resource_destroy(pscreen, prsc); + v3d_resource_destroy(pscreen, prsc); return NULL; } static struct pipe_surface * -vc5_create_surface(struct pipe_context *pctx, +v3d_create_surface(struct pipe_context *pctx, struct pipe_resource *ptex, const struct pipe_surface *surf_tmpl) { - struct vc5_context *vc5 = vc5_context(pctx); - struct vc5_screen *screen = vc5->screen; - struct vc5_surface *surface = CALLOC_STRUCT(vc5_surface); - struct vc5_resource *rsc = vc5_resource(ptex); + struct v3d_context *v3d = v3d_context(pctx); + struct v3d_screen *screen = v3d->screen; + struct v3d_surface *surface = CALLOC_STRUCT(v3d_surface); + struct v3d_resource *rsc = v3d_resource(ptex); if (!surface) return NULL; @@ -777,7 +777,7 @@ vc5_create_surface(struct pipe_context *pctx, struct pipe_surface *psurf = &surface->base; unsigned level = surf_tmpl->u.tex.level; - struct vc5_resource_slice *slice = &rsc->slices[level]; + struct v3d_resource_slice *slice = &rsc->slices[level]; pipe_reference_init(&psurf->reference, 1); pipe_resource_reference(&psurf->texture, ptex); @@ -790,11 +790,11 @@ vc5_create_surface(struct pipe_context *pctx, psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer; psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer; - surface->offset = vc5_layer_offset(ptex, level, + surface->offset = v3d_layer_offset(ptex, level, psurf->u.tex.first_layer); surface->tiling = slice->tiling; - surface->format = vc5_get_rt_format(&screen->devinfo, psurf->format); + surface->format = v3d_get_rt_format(&screen->devinfo, psurf->format); if (util_format_is_depth_or_stencil(psurf->format)) { switch (psurf->format) { @@ -810,7 +810,7 @@ vc5_create_surface(struct pipe_context *pctx, } } else { uint32_t bpp, type; - vc5_get_internal_type_bpp_for_output_format(&screen->devinfo, + v3d_get_internal_type_bpp_for_output_format(&screen->devinfo, surface->format, &type, &bpp); surface->internal_type = type; @@ -821,12 +821,12 @@ vc5_create_surface(struct pipe_context *pctx, surface->tiling == VC5_TILING_UIF_XOR) { surface->padded_height_of_output_image_in_uif_blocks = (slice->padded_height / - (2 * vc5_utile_height(rsc->cpp))); + (2 * v3d_utile_height(rsc->cpp))); } if (rsc->separate_stencil) { surface->separate_stencil = - vc5_create_surface(pctx, &rsc->separate_stencil->base, + v3d_create_surface(pctx, &rsc->separate_stencil->base, surf_tmpl); } @@ -834,9 +834,9 @@ vc5_create_surface(struct pipe_context *pctx, } static void -vc5_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf) +v3d_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf) { - struct vc5_surface *surf = vc5_surface(psurf); + struct v3d_surface *surf = v3d_surface(psurf); if (surf->separate_stencil) pipe_surface_reference(&surf->separate_stencil, NULL); @@ -846,7 +846,7 @@ vc5_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf) } static void -vc5_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource) +v3d_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource) { /* All calls to flush_resource are followed by a flush of the context, * so there's nothing to do. @@ -854,61 +854,61 @@ vc5_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource) } static enum pipe_format -vc5_resource_get_internal_format(struct pipe_resource *prsc) +v3d_resource_get_internal_format(struct pipe_resource *prsc) { - return vc5_resource(prsc)->internal_format; + return v3d_resource(prsc)->internal_format; } static void -vc5_resource_set_stencil(struct pipe_resource *prsc, +v3d_resource_set_stencil(struct pipe_resource *prsc, struct pipe_resource *stencil) { - vc5_resource(prsc)->separate_stencil = vc5_resource(stencil); + v3d_resource(prsc)->separate_stencil = v3d_resource(stencil); } static struct pipe_resource * -vc5_resource_get_stencil(struct pipe_resource *prsc) +v3d_resource_get_stencil(struct pipe_resource *prsc) { - struct vc5_resource *rsc = vc5_resource(prsc); + struct v3d_resource *rsc = v3d_resource(prsc); return &rsc->separate_stencil->base; } static const struct u_transfer_vtbl transfer_vtbl = { - .resource_create = vc5_resource_create, - .resource_destroy = vc5_resource_destroy, - .transfer_map = vc5_resource_transfer_map, - .transfer_unmap = vc5_resource_transfer_unmap, + .resource_create = v3d_resource_create, + .resource_destroy = v3d_resource_destroy, + .transfer_map = v3d_resource_transfer_map, + .transfer_unmap = v3d_resource_transfer_unmap, .transfer_flush_region = u_default_transfer_flush_region, - .get_internal_format = vc5_resource_get_internal_format, - .set_stencil = vc5_resource_set_stencil, - .get_stencil = vc5_resource_get_stencil, + .get_internal_format = v3d_resource_get_internal_format, + .set_stencil = v3d_resource_set_stencil, + .get_stencil = v3d_resource_get_stencil, }; void -vc5_resource_screen_init(struct pipe_screen *pscreen) +v3d_resource_screen_init(struct pipe_screen *pscreen) { pscreen->resource_create_with_modifiers = - vc5_resource_create_with_modifiers; + v3d_resource_create_with_modifiers; pscreen->resource_create = u_transfer_helper_resource_create; - pscreen->resource_from_handle = vc5_resource_from_handle; - pscreen->resource_get_handle = vc5_resource_get_handle; + pscreen->resource_from_handle = v3d_resource_from_handle; + pscreen->resource_get_handle = v3d_resource_get_handle; pscreen->resource_destroy = u_transfer_helper_resource_destroy; pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl, true, true, true); } void -vc5_resource_context_init(struct pipe_context *pctx) +v3d_resource_context_init(struct pipe_context *pctx) { pctx->transfer_map = u_transfer_helper_transfer_map; pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region; pctx->transfer_unmap = u_transfer_helper_transfer_unmap; pctx->buffer_subdata = u_default_buffer_subdata; pctx->texture_subdata = u_default_texture_subdata; - pctx->create_surface = vc5_create_surface; - pctx->surface_destroy = vc5_surface_destroy; + pctx->create_surface = v3d_create_surface; + pctx->surface_destroy = v3d_surface_destroy; pctx->resource_copy_region = util_resource_copy_region; - pctx->blit = vc5_blit; - pctx->flush_resource = vc5_flush_resource; + pctx->blit = v3d_blit; + pctx->flush_resource = v3d_flush_resource; } |