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authorEric Anholt <[email protected]>2018-05-01 12:39:31 -0700
committerEric Anholt <[email protected]>2018-05-16 21:19:07 +0100
commit01ae6a918111196e9cce7a817445db0b11825f9f (patch)
tree4c454c52e1e13bdab336676d4672614d79a127f1 /src/gallium/drivers/v3d/v3d_resource.c
parent8c47ebbd232704ab048eab2572e2b2a44f38957a (diff)
v3d: Rename driver functions from vc5 to v3d.
This is the final step of the driver rename.
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_resource.c')
-rw-r--r--src/gallium/drivers/v3d/v3d_resource.c220
1 files changed, 110 insertions, 110 deletions
diff --git a/src/gallium/drivers/v3d/v3d_resource.c b/src/gallium/drivers/v3d/v3d_resource.c
index 1cd3f1949a2..d9b254a93e0 100644
--- a/src/gallium/drivers/v3d/v3d_resource.c
+++ b/src/gallium/drivers/v3d/v3d_resource.c
@@ -40,7 +40,7 @@
#include "broadcom/cle/v3d_packet_v33_pack.h"
static void
-vc5_debug_resource_layout(struct vc5_resource *rsc, const char *caller)
+v3d_debug_resource_layout(struct v3d_resource *rsc, const char *caller)
{
if (!(V3D_DEBUG & V3D_DEBUG_SURFACE))
return;
@@ -68,7 +68,7 @@ vc5_debug_resource_layout(struct vc5_resource *rsc, const char *caller)
};
for (int i = 0; i <= prsc->last_level; i++) {
- struct vc5_resource_slice *slice = &rsc->slices[i];
+ struct v3d_resource_slice *slice = &rsc->slices[i];
int level_width = slice->stride / rsc->cpp;
int level_height = slice->padded_height;
@@ -94,17 +94,17 @@ vc5_debug_resource_layout(struct vc5_resource *rsc, const char *caller)
}
static bool
-vc5_resource_bo_alloc(struct vc5_resource *rsc)
+v3d_resource_bo_alloc(struct v3d_resource *rsc)
{
struct pipe_resource *prsc = &rsc->base;
struct pipe_screen *pscreen = prsc->screen;
- struct vc5_bo *bo;
+ struct v3d_bo *bo;
- bo = vc5_bo_alloc(vc5_screen(pscreen), rsc->size, "resource");
+ bo = v3d_bo_alloc(v3d_screen(pscreen), rsc->size, "resource");
if (bo) {
- vc5_bo_unreference(&rsc->bo);
+ v3d_bo_unreference(&rsc->bo);
rsc->bo = bo;
- vc5_debug_resource_layout(rsc, "alloc");
+ v3d_debug_resource_layout(rsc, "alloc");
return true;
} else {
return false;
@@ -112,23 +112,23 @@ vc5_resource_bo_alloc(struct vc5_resource *rsc)
}
static void
-vc5_resource_transfer_unmap(struct pipe_context *pctx,
+v3d_resource_transfer_unmap(struct pipe_context *pctx,
struct pipe_transfer *ptrans)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- struct vc5_transfer *trans = vc5_transfer(ptrans);
+ struct v3d_context *v3d = v3d_context(pctx);
+ struct v3d_transfer *trans = v3d_transfer(ptrans);
if (trans->map) {
- struct vc5_resource *rsc = vc5_resource(ptrans->resource);
- struct vc5_resource_slice *slice = &rsc->slices[ptrans->level];
+ struct v3d_resource *rsc = v3d_resource(ptrans->resource);
+ struct v3d_resource_slice *slice = &rsc->slices[ptrans->level];
if (ptrans->usage & PIPE_TRANSFER_WRITE) {
for (int z = 0; z < ptrans->box.depth; z++) {
void *dst = rsc->bo->map +
- vc5_layer_offset(&rsc->base,
+ v3d_layer_offset(&rsc->base,
ptrans->level,
ptrans->box.z + z);
- vc5_store_tiled_image(dst,
+ v3d_store_tiled_image(dst,
slice->stride,
(trans->map +
ptrans->stride *
@@ -143,19 +143,19 @@ vc5_resource_transfer_unmap(struct pipe_context *pctx,
}
pipe_resource_reference(&ptrans->resource, NULL);
- slab_free(&vc5->transfer_pool, ptrans);
+ slab_free(&v3d->transfer_pool, ptrans);
}
static void *
-vc5_resource_transfer_map(struct pipe_context *pctx,
+v3d_resource_transfer_map(struct pipe_context *pctx,
struct pipe_resource *prsc,
unsigned level, unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **pptrans)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- struct vc5_resource *rsc = vc5_resource(prsc);
- struct vc5_transfer *trans;
+ struct v3d_context *v3d = v3d_context(pctx);
+ struct v3d_resource *rsc = v3d_resource(prsc);
+ struct v3d_transfer *trans;
struct pipe_transfer *ptrans;
enum pipe_format format = prsc->format;
char *buf;
@@ -179,20 +179,20 @@ vc5_resource_transfer_map(struct pipe_context *pctx,
}
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
- if (vc5_resource_bo_alloc(rsc)) {
+ if (v3d_resource_bo_alloc(rsc)) {
/* If it might be bound as one of our vertex buffers
* or UBOs, make sure we re-emit vertex buffer state
* or uniforms.
*/
if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
- vc5->dirty |= VC5_DIRTY_VTXBUF;
+ v3d->dirty |= VC5_DIRTY_VTXBUF;
if (prsc->bind & PIPE_BIND_CONSTANT_BUFFER)
- vc5->dirty |= VC5_DIRTY_CONSTBUF;
+ v3d->dirty |= VC5_DIRTY_CONSTBUF;
} else {
/* If we failed to reallocate, flush users so that we
* don't violate any syncing requirements.
*/
- vc5_flush_jobs_reading_resource(vc5, prsc);
+ v3d_flush_jobs_reading_resource(v3d, prsc);
}
} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
/* If we're writing and the buffer is being used by the CL, we
@@ -200,9 +200,9 @@ vc5_resource_transfer_map(struct pipe_context *pctx,
* to flush if the CL has written our buffer.
*/
if (usage & PIPE_TRANSFER_WRITE)
- vc5_flush_jobs_reading_resource(vc5, prsc);
+ v3d_flush_jobs_reading_resource(v3d, prsc);
else
- vc5_flush_jobs_writing_resource(vc5, prsc);
+ v3d_flush_jobs_writing_resource(v3d, prsc);
}
if (usage & PIPE_TRANSFER_WRITE) {
@@ -210,7 +210,7 @@ vc5_resource_transfer_map(struct pipe_context *pctx,
rsc->initialized_buffers = ~0;
}
- trans = slab_alloc(&vc5->transfer_pool);
+ trans = slab_alloc(&v3d->transfer_pool);
if (!trans)
return NULL;
@@ -230,9 +230,9 @@ vc5_resource_transfer_map(struct pipe_context *pctx,
*/
if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
- buf = vc5_bo_map_unsynchronized(rsc->bo);
+ buf = v3d_bo_map_unsynchronized(rsc->bo);
else
- buf = vc5_bo_map(rsc->bo);
+ buf = v3d_bo_map(rsc->bo);
if (!buf) {
fprintf(stderr, "Failed to map bo\n");
goto fail;
@@ -248,7 +248,7 @@ vc5_resource_transfer_map(struct pipe_context *pctx,
ptrans->box.height = DIV_ROUND_UP(ptrans->box.height,
util_format_get_blockheight(format));
- struct vc5_resource_slice *slice = &rsc->slices[level];
+ struct v3d_resource_slice *slice = &rsc->slices[level];
if (rsc->tiled) {
/* No direct mappings of tiled, since we need to manually
* tile/untile.
@@ -264,10 +264,10 @@ vc5_resource_transfer_map(struct pipe_context *pctx,
if (usage & PIPE_TRANSFER_READ) {
for (int z = 0; z < ptrans->box.depth; z++) {
void *src = rsc->bo->map +
- vc5_layer_offset(&rsc->base,
+ v3d_layer_offset(&rsc->base,
ptrans->level,
ptrans->box.z + z);
- vc5_load_tiled_image((trans->map +
+ v3d_load_tiled_image((trans->map +
ptrans->stride *
ptrans->box.height * z),
ptrans->stride,
@@ -291,29 +291,29 @@ vc5_resource_transfer_map(struct pipe_context *pctx,
fail:
- vc5_resource_transfer_unmap(pctx, ptrans);
+ v3d_resource_transfer_unmap(pctx, ptrans);
return NULL;
}
static void
-vc5_resource_destroy(struct pipe_screen *pscreen,
+v3d_resource_destroy(struct pipe_screen *pscreen,
struct pipe_resource *prsc)
{
- struct vc5_resource *rsc = vc5_resource(prsc);
+ struct v3d_resource *rsc = v3d_resource(prsc);
- vc5_bo_unreference(&rsc->bo);
+ v3d_bo_unreference(&rsc->bo);
free(rsc);
}
static boolean
-vc5_resource_get_handle(struct pipe_screen *pscreen,
+v3d_resource_get_handle(struct pipe_screen *pscreen,
struct pipe_context *pctx,
struct pipe_resource *prsc,
struct winsys_handle *whandle,
unsigned usage)
{
- struct vc5_resource *rsc = vc5_resource(prsc);
- struct vc5_bo *bo = rsc->bo;
+ struct v3d_resource *rsc = v3d_resource(prsc);
+ struct v3d_bo *bo = rsc->bo;
whandle->stride = rsc->slices[0].stride;
@@ -325,12 +325,12 @@ vc5_resource_get_handle(struct pipe_screen *pscreen,
switch (whandle->type) {
case DRM_API_HANDLE_TYPE_SHARED:
- return vc5_bo_flink(bo, &whandle->handle);
+ return v3d_bo_flink(bo, &whandle->handle);
case DRM_API_HANDLE_TYPE_KMS:
whandle->handle = bo->handle;
return TRUE;
case DRM_API_HANDLE_TYPE_FD:
- whandle->handle = vc5_bo_get_dmabuf(bo);
+ whandle->handle = v3d_bo_get_dmabuf(bo);
return whandle->handle != -1;
}
@@ -350,9 +350,9 @@ vc5_resource_get_handle(struct pipe_screen *pscreen,
* between columns of UIF blocks.
*/
static uint32_t
-vc5_get_ub_pad(struct vc5_resource *rsc, uint32_t height)
+v3d_get_ub_pad(struct v3d_resource *rsc, uint32_t height)
{
- uint32_t utile_h = vc5_utile_height(rsc->cpp);
+ uint32_t utile_h = v3d_utile_height(rsc->cpp);
uint32_t uif_block_h = utile_h * 2;
uint32_t height_ub = height / uif_block_h;
@@ -384,7 +384,7 @@ vc5_get_ub_pad(struct vc5_resource *rsc, uint32_t height)
}
static void
-vc5_setup_slices(struct vc5_resource *rsc)
+v3d_setup_slices(struct v3d_resource *rsc)
{
struct pipe_resource *prsc = &rsc->base;
uint32_t width = prsc->width0;
@@ -399,8 +399,8 @@ vc5_setup_slices(struct vc5_resource *rsc)
uint32_t pot_height = 2 * util_next_power_of_two(u_minify(height, 1));
uint32_t pot_depth = 2 * util_next_power_of_two(u_minify(depth, 1));
uint32_t offset = 0;
- uint32_t utile_w = vc5_utile_width(rsc->cpp);
- uint32_t utile_h = vc5_utile_height(rsc->cpp);
+ uint32_t utile_w = v3d_utile_width(rsc->cpp);
+ uint32_t utile_h = v3d_utile_height(rsc->cpp);
uint32_t uif_block_w = utile_w * 2;
uint32_t uif_block_h = utile_h * 2;
uint32_t block_width = util_format_get_blockwidth(prsc->format);
@@ -412,7 +412,7 @@ vc5_setup_slices(struct vc5_resource *rsc)
bool uif_top = msaa;
for (int i = prsc->last_level; i >= 0; i--) {
- struct vc5_resource_slice *slice = &rsc->slices[i];
+ struct v3d_resource_slice *slice = &rsc->slices[i];
uint32_t level_width, level_height, level_depth;
if (i < 2) {
@@ -466,7 +466,7 @@ vc5_setup_slices(struct vc5_resource *rsc)
level_height = align(level_height,
uif_block_h);
- slice->ub_pad = vc5_get_ub_pad(rsc,
+ slice->ub_pad = v3d_get_ub_pad(rsc,
level_height);
level_height += slice->ub_pad * uif_block_h;
@@ -539,10 +539,10 @@ vc5_setup_slices(struct vc5_resource *rsc)
}
uint32_t
-vc5_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer)
+v3d_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer)
{
- struct vc5_resource *rsc = vc5_resource(prsc);
- struct vc5_resource_slice *slice = &rsc->slices[level];
+ struct v3d_resource *rsc = v3d_resource(prsc);
+ struct v3d_resource_slice *slice = &rsc->slices[level];
if (prsc->target == PIPE_TEXTURE_3D)
return slice->offset + layer * slice->size;
@@ -550,12 +550,12 @@ vc5_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer)
return slice->offset + layer * rsc->cube_map_stride;
}
-static struct vc5_resource *
-vc5_resource_setup(struct pipe_screen *pscreen,
+static struct v3d_resource *
+v3d_resource_setup(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl)
{
- struct vc5_screen *screen = vc5_screen(pscreen);
- struct vc5_resource *rsc = CALLOC_STRUCT(vc5_resource);
+ struct v3d_screen *screen = v3d_screen(pscreen);
+ struct v3d_resource *rsc = CALLOC_STRUCT(v3d_resource);
if (!rsc)
return NULL;
struct pipe_resource *prsc = &rsc->base;
@@ -572,12 +572,12 @@ vc5_resource_setup(struct pipe_screen *pscreen,
if (screen->devinfo.ver < 40 && prsc->nr_samples > 1)
rsc->cpp *= prsc->nr_samples;
} else {
- assert(vc5_rt_format_supported(&screen->devinfo, prsc->format));
+ assert(v3d_rt_format_supported(&screen->devinfo, prsc->format));
uint32_t output_image_format =
- vc5_get_rt_format(&screen->devinfo, prsc->format);
+ v3d_get_rt_format(&screen->devinfo, prsc->format);
uint32_t internal_type;
uint32_t internal_bpp;
- vc5_get_internal_type_bpp_for_output_format(&screen->devinfo,
+ v3d_get_internal_type_bpp_for_output_format(&screen->devinfo,
output_image_format,
&internal_type,
&internal_bpp);
@@ -613,13 +613,13 @@ find_modifier(uint64_t needle, const uint64_t *haystack, int count)
}
static struct pipe_resource *
-vc5_resource_create_with_modifiers(struct pipe_screen *pscreen,
+v3d_resource_create_with_modifiers(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl,
const uint64_t *modifiers,
int count)
{
bool linear_ok = find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
- struct vc5_resource *rsc = vc5_resource_setup(pscreen, tmpl);
+ struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
struct pipe_resource *prsc = &rsc->base;
/* Use a tiled layout if we can, for better 3D performance. */
bool should_tile = true;
@@ -641,7 +641,7 @@ vc5_resource_create_with_modifiers(struct pipe_screen *pscreen,
/* Scanout BOs for simulator need to be linear for interaction with
* i965.
*/
- if (using_vc5_simulator &&
+ if (using_v3d_simulator &&
tmpl->bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT))
should_tile = false;
@@ -662,34 +662,34 @@ vc5_resource_create_with_modifiers(struct pipe_screen *pscreen,
rsc->internal_format = prsc->format;
- vc5_setup_slices(rsc);
- if (!vc5_resource_bo_alloc(rsc))
+ v3d_setup_slices(rsc);
+ if (!v3d_resource_bo_alloc(rsc))
goto fail;
return prsc;
fail:
- vc5_resource_destroy(pscreen, prsc);
+ v3d_resource_destroy(pscreen, prsc);
return NULL;
}
struct pipe_resource *
-vc5_resource_create(struct pipe_screen *pscreen,
+v3d_resource_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl)
{
const uint64_t mod = DRM_FORMAT_MOD_INVALID;
- return vc5_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
+ return v3d_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
}
static struct pipe_resource *
-vc5_resource_from_handle(struct pipe_screen *pscreen,
+v3d_resource_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl,
struct winsys_handle *whandle,
unsigned usage)
{
- struct vc5_screen *screen = vc5_screen(pscreen);
- struct vc5_resource *rsc = vc5_resource_setup(pscreen, tmpl);
+ struct v3d_screen *screen = v3d_screen(pscreen);
+ struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
struct pipe_resource *prsc = &rsc->base;
- struct vc5_resource_slice *slice = &rsc->slices[0];
+ struct v3d_resource_slice *slice = &rsc->slices[0];
if (!rsc)
return NULL;
@@ -716,11 +716,11 @@ vc5_resource_from_handle(struct pipe_screen *pscreen,
switch (whandle->type) {
case DRM_API_HANDLE_TYPE_SHARED:
- rsc->bo = vc5_bo_open_name(screen,
+ rsc->bo = v3d_bo_open_name(screen,
whandle->handle, whandle->stride);
break;
case DRM_API_HANDLE_TYPE_FD:
- rsc->bo = vc5_bo_open_dmabuf(screen,
+ rsc->bo = v3d_bo_open_dmabuf(screen,
whandle->handle, whandle->stride);
break;
default:
@@ -735,8 +735,8 @@ vc5_resource_from_handle(struct pipe_screen *pscreen,
rsc->internal_format = prsc->format;
- vc5_setup_slices(rsc);
- vc5_debug_resource_layout(rsc, "import");
+ v3d_setup_slices(rsc);
+ v3d_debug_resource_layout(rsc, "import");
if (whandle->stride != slice->stride) {
static bool warned = false;
@@ -756,19 +756,19 @@ vc5_resource_from_handle(struct pipe_screen *pscreen,
return prsc;
fail:
- vc5_resource_destroy(pscreen, prsc);
+ v3d_resource_destroy(pscreen, prsc);
return NULL;
}
static struct pipe_surface *
-vc5_create_surface(struct pipe_context *pctx,
+v3d_create_surface(struct pipe_context *pctx,
struct pipe_resource *ptex,
const struct pipe_surface *surf_tmpl)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- struct vc5_screen *screen = vc5->screen;
- struct vc5_surface *surface = CALLOC_STRUCT(vc5_surface);
- struct vc5_resource *rsc = vc5_resource(ptex);
+ struct v3d_context *v3d = v3d_context(pctx);
+ struct v3d_screen *screen = v3d->screen;
+ struct v3d_surface *surface = CALLOC_STRUCT(v3d_surface);
+ struct v3d_resource *rsc = v3d_resource(ptex);
if (!surface)
return NULL;
@@ -777,7 +777,7 @@ vc5_create_surface(struct pipe_context *pctx,
struct pipe_surface *psurf = &surface->base;
unsigned level = surf_tmpl->u.tex.level;
- struct vc5_resource_slice *slice = &rsc->slices[level];
+ struct v3d_resource_slice *slice = &rsc->slices[level];
pipe_reference_init(&psurf->reference, 1);
pipe_resource_reference(&psurf->texture, ptex);
@@ -790,11 +790,11 @@ vc5_create_surface(struct pipe_context *pctx,
psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
- surface->offset = vc5_layer_offset(ptex, level,
+ surface->offset = v3d_layer_offset(ptex, level,
psurf->u.tex.first_layer);
surface->tiling = slice->tiling;
- surface->format = vc5_get_rt_format(&screen->devinfo, psurf->format);
+ surface->format = v3d_get_rt_format(&screen->devinfo, psurf->format);
if (util_format_is_depth_or_stencil(psurf->format)) {
switch (psurf->format) {
@@ -810,7 +810,7 @@ vc5_create_surface(struct pipe_context *pctx,
}
} else {
uint32_t bpp, type;
- vc5_get_internal_type_bpp_for_output_format(&screen->devinfo,
+ v3d_get_internal_type_bpp_for_output_format(&screen->devinfo,
surface->format,
&type, &bpp);
surface->internal_type = type;
@@ -821,12 +821,12 @@ vc5_create_surface(struct pipe_context *pctx,
surface->tiling == VC5_TILING_UIF_XOR) {
surface->padded_height_of_output_image_in_uif_blocks =
(slice->padded_height /
- (2 * vc5_utile_height(rsc->cpp)));
+ (2 * v3d_utile_height(rsc->cpp)));
}
if (rsc->separate_stencil) {
surface->separate_stencil =
- vc5_create_surface(pctx, &rsc->separate_stencil->base,
+ v3d_create_surface(pctx, &rsc->separate_stencil->base,
surf_tmpl);
}
@@ -834,9 +834,9 @@ vc5_create_surface(struct pipe_context *pctx,
}
static void
-vc5_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
+v3d_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
{
- struct vc5_surface *surf = vc5_surface(psurf);
+ struct v3d_surface *surf = v3d_surface(psurf);
if (surf->separate_stencil)
pipe_surface_reference(&surf->separate_stencil, NULL);
@@ -846,7 +846,7 @@ vc5_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
}
static void
-vc5_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
+v3d_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
{
/* All calls to flush_resource are followed by a flush of the context,
* so there's nothing to do.
@@ -854,61 +854,61 @@ vc5_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
}
static enum pipe_format
-vc5_resource_get_internal_format(struct pipe_resource *prsc)
+v3d_resource_get_internal_format(struct pipe_resource *prsc)
{
- return vc5_resource(prsc)->internal_format;
+ return v3d_resource(prsc)->internal_format;
}
static void
-vc5_resource_set_stencil(struct pipe_resource *prsc,
+v3d_resource_set_stencil(struct pipe_resource *prsc,
struct pipe_resource *stencil)
{
- vc5_resource(prsc)->separate_stencil = vc5_resource(stencil);
+ v3d_resource(prsc)->separate_stencil = v3d_resource(stencil);
}
static struct pipe_resource *
-vc5_resource_get_stencil(struct pipe_resource *prsc)
+v3d_resource_get_stencil(struct pipe_resource *prsc)
{
- struct vc5_resource *rsc = vc5_resource(prsc);
+ struct v3d_resource *rsc = v3d_resource(prsc);
return &rsc->separate_stencil->base;
}
static const struct u_transfer_vtbl transfer_vtbl = {
- .resource_create = vc5_resource_create,
- .resource_destroy = vc5_resource_destroy,
- .transfer_map = vc5_resource_transfer_map,
- .transfer_unmap = vc5_resource_transfer_unmap,
+ .resource_create = v3d_resource_create,
+ .resource_destroy = v3d_resource_destroy,
+ .transfer_map = v3d_resource_transfer_map,
+ .transfer_unmap = v3d_resource_transfer_unmap,
.transfer_flush_region = u_default_transfer_flush_region,
- .get_internal_format = vc5_resource_get_internal_format,
- .set_stencil = vc5_resource_set_stencil,
- .get_stencil = vc5_resource_get_stencil,
+ .get_internal_format = v3d_resource_get_internal_format,
+ .set_stencil = v3d_resource_set_stencil,
+ .get_stencil = v3d_resource_get_stencil,
};
void
-vc5_resource_screen_init(struct pipe_screen *pscreen)
+v3d_resource_screen_init(struct pipe_screen *pscreen)
{
pscreen->resource_create_with_modifiers =
- vc5_resource_create_with_modifiers;
+ v3d_resource_create_with_modifiers;
pscreen->resource_create = u_transfer_helper_resource_create;
- pscreen->resource_from_handle = vc5_resource_from_handle;
- pscreen->resource_get_handle = vc5_resource_get_handle;
+ pscreen->resource_from_handle = v3d_resource_from_handle;
+ pscreen->resource_get_handle = v3d_resource_get_handle;
pscreen->resource_destroy = u_transfer_helper_resource_destroy;
pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
true, true, true);
}
void
-vc5_resource_context_init(struct pipe_context *pctx)
+v3d_resource_context_init(struct pipe_context *pctx)
{
pctx->transfer_map = u_transfer_helper_transfer_map;
pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
pctx->transfer_unmap = u_transfer_helper_transfer_unmap;
pctx->buffer_subdata = u_default_buffer_subdata;
pctx->texture_subdata = u_default_texture_subdata;
- pctx->create_surface = vc5_create_surface;
- pctx->surface_destroy = vc5_surface_destroy;
+ pctx->create_surface = v3d_create_surface;
+ pctx->surface_destroy = v3d_surface_destroy;
pctx->resource_copy_region = util_resource_copy_region;
- pctx->blit = vc5_blit;
- pctx->flush_resource = vc5_flush_resource;
+ pctx->blit = v3d_blit;
+ pctx->flush_resource = v3d_flush_resource;
}