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authorEric Anholt <[email protected]>2018-06-20 16:56:26 -0700
committerEric Anholt <[email protected]>2018-06-21 15:56:18 -0700
commit69ae42ca4c1c3886d82a5eb22980b5f02cc0ad54 (patch)
treecb59b404e8baa88ccf80d1269ef46442609d06be /src/gallium/drivers/v3d/v3d_resource.c
parentee9a6a13fb3af78a2aa38492089ef934203d0790 (diff)
v3d: Don't forget to initialize the buffer offset of a new winsys handle.
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_resource.c')
-rw-r--r--src/gallium/drivers/v3d/v3d_resource.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_resource.c b/src/gallium/drivers/v3d/v3d_resource.c
index b91ab30708e..cd49c1af52b 100644
--- a/src/gallium/drivers/v3d/v3d_resource.c
+++ b/src/gallium/drivers/v3d/v3d_resource.c
@@ -316,6 +316,7 @@ v3d_resource_get_handle(struct pipe_screen *pscreen,
struct v3d_bo *bo = rsc->bo;
whandle->stride = rsc->slices[0].stride;
+ whandle->offset = 0;
/* If we're passing some reference to our BO out to some other part of
* the system, then we can't do any optimizations about only us being