diff options
author | Eric Anholt <[email protected]> | 2018-11-28 17:22:45 -0800 |
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committer | Eric Anholt <[email protected]> | 2018-12-14 17:48:01 -0800 |
commit | 6ad9e8690d144f110150d3367254504c1b322682 (patch) | |
tree | 7e8f987b4f74e27da90c1f2c5a2df71e117d773b /src/gallium/drivers/v3d/v3d_context.h | |
parent | 976ea90bdca2b1fc9e7a577ddc302e810c622183 (diff) |
v3d: Add support for texturing from linear.
Just like vc4, we have to support linear shared BOs for X11 on arbitrary
displays. When we're faced with a request to texture from one of those,
make a shadow image that we copy using the TFU at the start of the draw
call.
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_context.h')
-rw-r--r-- | src/gallium/drivers/v3d/v3d_context.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h index a2fcf1ae2d4..575b74f4940 100644 --- a/src/gallium/drivers/v3d/v3d_context.h +++ b/src/gallium/drivers/v3d/v3d_context.h @@ -95,6 +95,12 @@ struct v3d_sampler_view { uint8_t texture_shader_state[32]; /* V3D 4.x: Texture state struct. */ struct v3d_bo *bo; + + /* Actual texture to be read by this sampler view. May be different + * from base.texture in the case of having a shadow tiled copy of a + * raster texture. + */ + struct pipe_resource *texture; }; struct v3d_sampler_state { |