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authorEric Anholt <[email protected]>2018-07-03 16:24:35 -0700
committerEric Anholt <[email protected]>2018-07-05 12:39:36 -0700
commit572f6ab489db2d2311d89ab5910764ebb83cb49d (patch)
treee1262aaddc51fb1af74b4476aff645829483531c /src/gallium/drivers/v3d/v3d_context.h
parent5601ab3981c8ab5872230a6a9afc236d76fa1405 (diff)
v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.
I had flagged it as enabled on V3D 4.x, but not actually implemented the per-RT enables. Fixes piglit fbo_drawbuffers2-blend.
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_context.h')
-rw-r--r--src/gallium/drivers/v3d/v3d_context.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h
index 7c920dbc3db..dea9f9f3d2c 100644
--- a/src/gallium/drivers/v3d/v3d_context.h
+++ b/src/gallium/drivers/v3d/v3d_context.h
@@ -375,7 +375,7 @@ struct v3d_context {
/** @{ Current pipeline state objects */
struct pipe_scissor_state scissor;
- struct pipe_blend_state *blend;
+ struct v3d_blend_state *blend;
struct v3d_rasterizer_state *rasterizer;
struct v3d_depth_stencil_alpha_state *zsa;
@@ -454,6 +454,13 @@ struct v3d_depth_stencil_alpha_state {
uint8_t stencil_back[6];
};
+struct v3d_blend_state {
+ struct pipe_blend_state base;
+
+ /* Per-RT mask of whether blending is enabled. */
+ uint8_t blend_enables;
+};
+
#define perf_debug(...) do { \
if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF)) \
fprintf(stderr, __VA_ARGS__); \