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authorEric Anholt <[email protected]>2018-06-15 17:08:29 -0700
committerEric Anholt <[email protected]>2018-06-18 14:54:16 -0700
commite636199c1c7dc9bc0525f5ae2a4eef05a8092180 (patch)
tree485997a7ae5431ecca305a2a1df9b68dcf759a33 /src/gallium/drivers/v3d/v3d_context.h
parent94178044d5d34e5bf65601d0b5da70d91284ec56 (diff)
v3d: Set the SO offsets correctly if we have to re-emit.
This should fix TF across a glFlush() or TF pause/restart. Fixes dEQP-GLES3.functional.transform_feedback.array.interleaved.lines.highp_float and many, many others.
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_context.h')
-rw-r--r--src/gallium/drivers/v3d/v3d_context.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h
index c0de05d3630..7c920dbc3db 100644
--- a/src/gallium/drivers/v3d/v3d_context.h
+++ b/src/gallium/drivers/v3d/v3d_context.h
@@ -189,6 +189,8 @@ struct v3d_vertex_stateobj {
struct v3d_streamout_stateobj {
struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
+ /* Number of vertices we've written into the buffer so far. */
+ uint32_t offsets[PIPE_MAX_SO_BUFFERS];
unsigned num_targets;
};