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authorEric Anholt <[email protected]>2018-11-01 12:15:25 -0700
committerEric Anholt <[email protected]>2018-11-01 13:54:36 -0700
commit47586ab56989bc4225caf173f5bb570f60c7759f (patch)
tree85b432590f8086f1ba8ae3bfe8ab0cd00a859ead /src/gallium/drivers/v3d/v3d_context.h
parent5313fb8abd2af8f0b5cfb8d3bc1b64697d8176d7 (diff)
v3d: Respect user-passed strides for BO imports.
If the caller has passed in a stride for (linear) BO import, we should use that stride when rendering to the BO (or, if we some day support texturing from linear-imported BOs, when doing the linear-to-UIF shadow copy). This lets us remove the extra stride-changing relayout in the simulator.
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_context.h')
-rw-r--r--src/gallium/drivers/v3d/v3d_context.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h
index 70643e000b0..8e44bbae906 100644
--- a/src/gallium/drivers/v3d/v3d_context.h
+++ b/src/gallium/drivers/v3d/v3d_context.h
@@ -480,8 +480,7 @@ int v3d_simulator_flush(struct v3d_context *v3d,
struct drm_v3d_submit_cl *args,
struct v3d_job *job);
int v3d_simulator_ioctl(int fd, unsigned long request, void *arg);
-void v3d_simulator_open_from_handle(int fd, uint32_t winsys_stride,
- int handle, uint32_t size);
+void v3d_simulator_open_from_handle(int fd, int handle, uint32_t size);
static inline int
v3d_ioctl(int fd, unsigned long request, void *arg)