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authorIago Toral Quiroga <[email protected]>2019-08-01 12:30:34 +0200
committerIago Toral Quiroga <[email protected]>2019-08-08 08:36:52 +0200
commit0f2d1dfe65bfe1ee8f02ce45f100a5508debdfd4 (patch)
tree3bc9ea893083eb7b1dcad28381145206688b73f8 /src/gallium/drivers/v3d/v3d_context.c
parentcf8986bce058e2724e01c68fcc64e34e59869a06 (diff)
v3d: use the GPU to record primitives written to transform feedback
We can use the PRIMITIVE_COUNTS_FEEDBACK packet to write various primitive counts to a buffer, including the number of primives written to transform feedback buffers, which will handle buffer overflow correctly. There are a couple of caveats with this: Primitive counters are reset when we emit a 'Tile Binning Mode Configuration' packet, which can happen in the middle of a primitives query, so we need to read the buffer when we submit a job and accumulate the counts in the context so we don't lose them. We also need to do the same when we switch primitive type during transform feedback so we can compute the correct number of recorded vertices from the number of primitives. This is necessary so we can provide an accurate vertex count for draw from transform feedback. v2: - When computing the number of vertices for a primitive, pass in the base primitive, since that is what the hardware will count. - No need to update primitive counts when switching primitive types if the base primitives are the same. - Log perf warning when mapping the primitive counts BO for readback (Eric). - Only emit the primitive counts packet once at job end (Eric). - Use u_upload mechanism for the primitive counts buffer (Eric). - Use the XML to generate indices into the primitive counters buffer (Eric). Fixes piglit tests: spec/ext_transform_feedback/overflow-edge-cases spec/ext_transform_feedback/query-primitives_written-bufferrange spec/ext_transform_feedback/query-primitives_written-bufferrange-discard spec/ext_transform_feedback/change-size base-shrink spec/ext_transform_feedback/change-size base-grow spec/ext_transform_feedback/change-size offset-shrink spec/ext_transform_feedback/change-size offset-grow spec/ext_transform_feedback/change-size range-shrink spec/ext_transform_feedback/change-size range-grow spec/ext_transform_feedback/intervening-read prims-written Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_context.c')
-rw-r--r--src/gallium/drivers/v3d/v3d_context.c37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.c b/src/gallium/drivers/v3d/v3d_context.c
index fcd2d5ec69b..8dc8dd63581 100644
--- a/src/gallium/drivers/v3d/v3d_context.c
+++ b/src/gallium/drivers/v3d/v3d_context.c
@@ -31,6 +31,7 @@
#include "util/u_memory.h"
#include "util/u_blitter.h"
#include "util/u_upload_mgr.h"
+#include "util/u_prim.h"
#include "indices/u_primconvert.h"
#include "pipe/p_screen.h"
@@ -109,6 +110,39 @@ v3d_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
job->store &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL);
}
+/**
+ * Flushes the current job to get up-to-date primive counts written to the
+ * primitive counts BO, then accumulates the transform feedback primitive count
+ * in the context and the corresponding vertex counts in the bound stream
+ * output targets.
+ */
+void
+v3d_tf_update_counters(struct v3d_context *v3d)
+{
+ struct v3d_job *job = v3d_get_job_for_fbo(v3d);
+ if (job->draw_calls_queued == 0)
+ return;
+
+ /* In order to get up-to-date primitive counts we need to submit
+ * the job for execution so we get the counts written to memory.
+ * Notice that this will require a sync wait for the buffer write.
+ */
+ uint32_t prims_before = v3d->tf_prims_generated;
+ v3d_job_submit(v3d, job);
+ uint32_t prims_after = v3d->tf_prims_generated;
+ if (prims_before == prims_after)
+ return;
+
+ enum pipe_prim_type prim_type = u_base_prim_type(v3d->prim_mode);
+ uint32_t num_verts = u_vertices_for_prims(prim_type,
+ prims_after - prims_before);
+ for (int i = 0; i < v3d->streamout.num_targets; i++) {
+ struct v3d_stream_output_target *so =
+ v3d_stream_output_target(v3d->streamout.targets[i]);
+ so->recorded_vertex_count += num_verts;
+ }
+}
+
static void
v3d_context_destroy(struct pipe_context *pctx)
{
@@ -127,6 +161,9 @@ v3d_context_destroy(struct pipe_context *pctx)
if (v3d->state_uploader)
u_upload_destroy(v3d->state_uploader);
+ if (v3d->prim_counts)
+ pipe_resource_reference(&v3d->prim_counts, NULL);
+
slab_destroy_child(&v3d->transfer_pool);
pipe_surface_reference(&v3d->framebuffer.cbufs[0], NULL);