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authorEric Anholt <[email protected]>2018-05-01 12:39:31 -0700
committerEric Anholt <[email protected]>2018-05-16 21:19:07 +0100
commit01ae6a918111196e9cce7a817445db0b11825f9f (patch)
tree4c454c52e1e13bdab336676d4672614d79a127f1 /src/gallium/drivers/v3d/v3d_blit.c
parent8c47ebbd232704ab048eab2572e2b2a44f38957a (diff)
v3d: Rename driver functions from vc5 to v3d.
This is the final step of the driver rename.
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_blit.c')
-rw-r--r--src/gallium/drivers/v3d/v3d_blit.c96
1 files changed, 48 insertions, 48 deletions
diff --git a/src/gallium/drivers/v3d/v3d_blit.c b/src/gallium/drivers/v3d/v3d_blit.c
index 7c67d4561ba..6e609fbe3cb 100644
--- a/src/gallium/drivers/v3d/v3d_blit.c
+++ b/src/gallium/drivers/v3d/v3d_blit.c
@@ -28,7 +28,7 @@
#if 0
static struct pipe_surface *
-vc5_get_blit_surface(struct pipe_context *pctx,
+v3d_get_blit_surface(struct pipe_context *pctx,
struct pipe_resource *prsc, unsigned level)
{
struct pipe_surface tmpl;
@@ -49,9 +49,9 @@ is_tile_unaligned(unsigned size, unsigned tile_size)
}
static bool
-vc5_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
+v3d_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
{
- struct vc5_context *vc5 = vc5_context(pctx);
+ struct v3d_context *v3d = v3d_context(pctx);
bool msaa = (info->src.resource->nr_samples > 1 ||
info->dst.resource->nr_samples > 1);
int tile_width = msaa ? 32 : 64;
@@ -95,7 +95,7 @@ vc5_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
* determine the stride (which could be fixed by explicitly supplying
* it in the ABI).
*/
- struct vc5_resource *rsc = vc5_resource(info->src.resource);
+ struct v3d_resource *rsc = v3d_resource(info->src.resource);
uint32_t stride;
@@ -123,13 +123,13 @@ vc5_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
}
struct pipe_surface *dst_surf =
- vc5_get_blit_surface(pctx, info->dst.resource, info->dst.level);
+ v3d_get_blit_surface(pctx, info->dst.resource, info->dst.level);
struct pipe_surface *src_surf =
- vc5_get_blit_surface(pctx, info->src.resource, info->src.level);
+ v3d_get_blit_surface(pctx, info->src.resource, info->src.level);
- vc5_flush_jobs_reading_resource(vc5, info->src.resource);
+ v3d_flush_jobs_reading_resource(v3d, info->src.resource);
- struct vc5_job *job = vc5_get_job(vc5, dst_surf, NULL);
+ struct v3d_job *job = v3d_get_job(v3d, dst_surf, NULL);
pipe_surface_reference(&job->color_read, src_surf);
/* If we're resolving from MSAA to single sample, we still need to run
@@ -154,7 +154,7 @@ vc5_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
job->needs_flush = true;
job->resolve |= PIPE_CLEAR_COLOR;
- vc5_job_submit(vc5, job);
+ v3d_job_submit(v3d, job);
pipe_surface_reference(&dst_surf, NULL);
pipe_surface_reference(&src_surf, NULL);
@@ -164,47 +164,47 @@ vc5_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
#endif
void
-vc5_blitter_save(struct vc5_context *vc5)
+v3d_blitter_save(struct v3d_context *v3d)
{
- util_blitter_save_fragment_constant_buffer_slot(vc5->blitter,
- vc5->constbuf[PIPE_SHADER_FRAGMENT].cb);
- util_blitter_save_vertex_buffer_slot(vc5->blitter, vc5->vertexbuf.vb);
- util_blitter_save_vertex_elements(vc5->blitter, vc5->vtx);
- util_blitter_save_vertex_shader(vc5->blitter, vc5->prog.bind_vs);
- util_blitter_save_so_targets(vc5->blitter, vc5->streamout.num_targets,
- vc5->streamout.targets);
- util_blitter_save_rasterizer(vc5->blitter, vc5->rasterizer);
- util_blitter_save_viewport(vc5->blitter, &vc5->viewport);
- util_blitter_save_scissor(vc5->blitter, &vc5->scissor);
- util_blitter_save_fragment_shader(vc5->blitter, vc5->prog.bind_fs);
- util_blitter_save_blend(vc5->blitter, vc5->blend);
- util_blitter_save_depth_stencil_alpha(vc5->blitter, vc5->zsa);
- util_blitter_save_stencil_ref(vc5->blitter, &vc5->stencil_ref);
- util_blitter_save_sample_mask(vc5->blitter, vc5->sample_mask);
- util_blitter_save_framebuffer(vc5->blitter, &vc5->framebuffer);
- util_blitter_save_fragment_sampler_states(vc5->blitter,
- vc5->fragtex.num_samplers,
- (void **)vc5->fragtex.samplers);
- util_blitter_save_fragment_sampler_views(vc5->blitter,
- vc5->fragtex.num_textures, vc5->fragtex.textures);
- util_blitter_save_so_targets(vc5->blitter, vc5->streamout.num_targets,
- vc5->streamout.targets);
+ util_blitter_save_fragment_constant_buffer_slot(v3d->blitter,
+ v3d->constbuf[PIPE_SHADER_FRAGMENT].cb);
+ util_blitter_save_vertex_buffer_slot(v3d->blitter, v3d->vertexbuf.vb);
+ util_blitter_save_vertex_elements(v3d->blitter, v3d->vtx);
+ util_blitter_save_vertex_shader(v3d->blitter, v3d->prog.bind_vs);
+ util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets,
+ v3d->streamout.targets);
+ util_blitter_save_rasterizer(v3d->blitter, v3d->rasterizer);
+ util_blitter_save_viewport(v3d->blitter, &v3d->viewport);
+ util_blitter_save_scissor(v3d->blitter, &v3d->scissor);
+ util_blitter_save_fragment_shader(v3d->blitter, v3d->prog.bind_fs);
+ util_blitter_save_blend(v3d->blitter, v3d->blend);
+ util_blitter_save_depth_stencil_alpha(v3d->blitter, v3d->zsa);
+ util_blitter_save_stencil_ref(v3d->blitter, &v3d->stencil_ref);
+ util_blitter_save_sample_mask(v3d->blitter, v3d->sample_mask);
+ util_blitter_save_framebuffer(v3d->blitter, &v3d->framebuffer);
+ util_blitter_save_fragment_sampler_states(v3d->blitter,
+ v3d->fragtex.num_samplers,
+ (void **)v3d->fragtex.samplers);
+ util_blitter_save_fragment_sampler_views(v3d->blitter,
+ v3d->fragtex.num_textures, v3d->fragtex.textures);
+ util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets,
+ v3d->streamout.targets);
}
static bool
-vc5_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
+v3d_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
{
- struct vc5_context *vc5 = vc5_context(ctx);
+ struct v3d_context *v3d = v3d_context(ctx);
- if (!util_blitter_is_blit_supported(vc5->blitter, info)) {
+ if (!util_blitter_is_blit_supported(v3d->blitter, info)) {
fprintf(stderr, "blit unsupported %s -> %s\n",
util_format_short_name(info->src.resource->format),
util_format_short_name(info->dst.resource->format));
return false;
}
- vc5_blitter_save(vc5);
- util_blitter_blit(vc5->blitter, info);
+ v3d_blitter_save(v3d);
+ util_blitter_blit(v3d->blitter, info);
return true;
}
@@ -213,11 +213,11 @@ vc5_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
* or R8 texture.
*/
static void
-vc5_stencil_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
+v3d_stencil_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
{
- struct vc5_context *vc5 = vc5_context(ctx);
- struct vc5_resource *src = vc5_resource(info->src.resource);
- struct vc5_resource *dst = vc5_resource(info->dst.resource);
+ struct v3d_context *v3d = v3d_context(ctx);
+ struct v3d_resource *src = v3d_resource(info->src.resource);
+ struct v3d_resource *dst = v3d_resource(info->dst.resource);
enum pipe_format src_format, dst_format;
if (src->separate_stencil) {
@@ -267,8 +267,8 @@ vc5_stencil_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
struct pipe_sampler_view *src_view =
ctx->create_sampler_view(ctx, &src->base, &src_tmpl);
- vc5_blitter_save(vc5);
- util_blitter_blit_generic(vc5->blitter, dst_surf, &info->dst.box,
+ v3d_blitter_save(v3d);
+ util_blitter_blit_generic(v3d->blitter, dst_surf, &info->dst.box,
src_view, &info->src.box,
src->base.width0, src->base.height0,
PIPE_MASK_R,
@@ -284,19 +284,19 @@ vc5_stencil_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
* Scaling, format conversion, up- and downsampling (resolve) are allowed.
*/
void
-vc5_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
+v3d_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
{
struct pipe_blit_info info = *blit_info;
if (info.mask & PIPE_MASK_S) {
- vc5_stencil_blit(pctx, blit_info);
+ v3d_stencil_blit(pctx, blit_info);
info.mask &= ~PIPE_MASK_S;
}
#if 0
- if (vc5_tile_blit(pctx, blit_info))
+ if (v3d_tile_blit(pctx, blit_info))
return;
#endif
- vc5_render_blit(pctx, &info);
+ v3d_render_blit(pctx, &info);
}