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authorMarek Olšák <[email protected]>2014-09-17 14:08:33 +0200
committerMarek Olšák <[email protected]>2014-09-19 20:38:06 +0200
commit8449121971ce1db03fea19665d314e523fdc10dd (patch)
treec0c1ec81ccd1e18d986f0d944a3f2b03f95991f7 /src/gallium/drivers/trace/tr_texture.h
parent001247d230f022fffac68f4578348087a53d3940 (diff)
st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables
Some users don't understand that these variables can break OpenGL. The general is rule is that if an app supports MSAA, you mustn't use GALLIUM_MSAA. For example, if an app has an 8xMSAA FBO and GALLIUM_MSAA=4 is set, resolving the FBO to the back buffer will be rejected which will look like this on all gallium drivers: http://www.phoronix.com/scan.php?page=article&item=amd_radeonsi_msaa The environment variables also have no effect on modern apps like TF2, but there is still a performance hit due to wasted bandwidth and VRAM. In a nutshell, it does more harm than good. Cc: 10.2 10.3 <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/trace/tr_texture.h')
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