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author | Marek Olšák <[email protected]> | 2014-09-17 14:08:33 +0200 |
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committer | Marek Olšák <[email protected]> | 2014-09-19 20:38:06 +0200 |
commit | 8449121971ce1db03fea19665d314e523fdc10dd (patch) | |
tree | c0c1ec81ccd1e18d986f0d944a3f2b03f95991f7 /src/gallium/drivers/trace/tr_texture.h | |
parent | 001247d230f022fffac68f4578348087a53d3940 (diff) |
st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables
Some users don't understand that these variables can break OpenGL.
The general is rule is that if an app supports MSAA, you mustn't use
GALLIUM_MSAA.
For example, if an app has an 8xMSAA FBO and GALLIUM_MSAA=4
is set, resolving the FBO to the back buffer will be rejected which will look
like this on all gallium drivers:
http://www.phoronix.com/scan.php?page=article&item=amd_radeonsi_msaa
The environment variables also have no effect on modern apps like TF2, but
there is still a performance hit due to wasted bandwidth and VRAM.
In a nutshell, it does more harm than good.
Cc: 10.2 10.3 <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/trace/tr_texture.h')
0 files changed, 0 insertions, 0 deletions