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authorStéphane Marchesin <[email protected]>2013-05-05 04:34:40 -0700
committerStéphane Marchesin <[email protected]>2013-05-08 22:05:54 -0700
commit1c56fc1025e14827b69e4dd354aea4c9e487c0dd (patch)
treefdc79747a2a82935f452fc72d4ea0ee5b4b3eeb0 /src/gallium/drivers/trace/tr_screen.c
parent0b0d6f97cfac75524470c895be686b69d67f050f (diff)
draw/llvm: Add additional llvm optimization passes
It helps a bit with vertex shader performance on i915g (a couple percent faster with openarena). I have tried most other passes, and they weren't showing any measurable improvement. Note that my vertex shaders didn't have loops, so maybe the loop optimizations could still be useful in the future. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/trace/tr_screen.c')
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