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authorTim Rowley <[email protected]>2017-05-16 16:51:58 -0500
committerTim Rowley <[email protected]>2017-05-30 17:21:30 -0500
commitfb9f7bd717dbaf94a744d352029603a273c7d332 (patch)
treed9b0e2a36adaf7b3ed1777aa8834945af6b93698 /src/gallium/drivers/swr
parent2438932b7e66c5cd496bdd19e6d96d168b3dd2c8 (diff)
swr/rast: add renderTargetArrayIndex to SWR_PS_CONTEXT
Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src/gallium/drivers/swr')
-rw-r--r--src/gallium/drivers/swr/rasterizer/core/backend.h1
-rw-r--r--src/gallium/drivers/swr/rasterizer/core/state.h10
2 files changed, 6 insertions, 5 deletions
diff --git a/src/gallium/drivers/swr/rasterizer/core/backend.h b/src/gallium/drivers/swr/rasterizer/core/backend.h
index 7bb1f5585fb..dba5041140f 100644
--- a/src/gallium/drivers/swr/rasterizer/core/backend.h
+++ b/src/gallium/drivers/swr/rasterizer/core/backend.h
@@ -499,6 +499,7 @@ void SetupPixelShaderContext(SWR_PS_CONTEXT *psContext, const SWR_MULTISAMPLE_PO
psContext->pPerspAttribs = work.pPerspAttribs;
psContext->frontFace = work.triFlags.frontFacing;
psContext->primID = work.triFlags.primID;
+ psContext->renderTargetArrayIndex = work.triFlags.renderTargetArrayIndex;
// save Ia/Ib/Ic and Ja/Jb/Jc if we need to reevaluate i/j/k in the shader because of pull attribs
psContext->I = work.I;
diff --git a/src/gallium/drivers/swr/rasterizer/core/state.h b/src/gallium/drivers/swr/rasterizer/core/state.h
index 8812fbaab5f..75d1210cce3 100644
--- a/src/gallium/drivers/swr/rasterizer/core/state.h
+++ b/src/gallium/drivers/swr/rasterizer/core/state.h
@@ -342,11 +342,11 @@ struct SWR_PS_CONTEXT
simdvector shaded[SWR_NUM_RENDERTARGETS];
// OUT: result color per rendertarget
- uint32_t frontFace; // IN: front- 1, back- 0
- uint32_t primID; // IN: primitive ID
- uint32_t sampleIndex; // IN: sampleIndex
-
- uint32_t rasterizerSampleCount; // IN: sample count used by the rasterizer
+ uint32_t frontFace; // IN: front- 1, back- 0
+ uint32_t primID; // IN: primitive ID
+ uint32_t sampleIndex; // IN: sampleIndex
+ uint32_t renderTargetArrayIndex; // IN: render target array index from GS
+ uint32_t rasterizerSampleCount; // IN: sample count used by the rasterizer
uint8_t* pColorBuffer[SWR_NUM_RENDERTARGETS]; // IN: Pointers to render target hottiles
};