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authorAxel Davy <[email protected]>2016-06-13 22:28:32 +0200
committerAxel Davy <[email protected]>2016-06-25 10:16:15 +0200
commit59a692916ca251db995050f7fc0bb7b4e6e4780b (patch)
tree1bd5a11a8ac89a04e24b0ed61f39f5f5002fd9fa /src/gallium/drivers/swr
parent727a9b24933d384f5440ed4318fb720ed11d6dd1 (diff)
gallium: Add a cap for offset_units_unscaled
D3D9 has a different behaviour for depth bias. For OGL/D3D1X, the depth bias unit is the minimal resolvable value for the depth buffer, which depends on the format (and has different behaviour for float depth buffers). For D3D9, the depth bias unit is 1.0f. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/swr')
-rw-r--r--src/gallium/drivers/swr/swr_screen.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/swr/swr_screen.cpp b/src/gallium/drivers/swr/swr_screen.cpp
index 792b09cd438..d4784057512 100644
--- a/src/gallium/drivers/swr/swr_screen.cpp
+++ b/src/gallium/drivers/swr/swr_screen.cpp
@@ -363,6 +363,7 @@ swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
case PIPE_CAP_TGSI_VOTE:
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
+ case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
return 0;
}