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authorGeorge Kyriazis <[email protected]>2017-03-31 20:09:57 -0500
committerGeorge Kyriazis <[email protected]>2017-04-14 17:08:12 -0500
commitd7a1f01db36f32f8fbf47535d3969bcb57dae91d (patch)
treee6d46282268d9fa4dddb487c0286370f26085b25 /src/gallium/drivers/swr/swr_state.h
parent8973ae3162aec112b22cdf58f47d0ee12c4a09cd (diff)
swr: Add polygon stipple support
Add polygon stipple functionality to the fragment shader. Explicitly turn off polygon stipple for lines and points, since we do them using tris. Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src/gallium/drivers/swr/swr_state.h')
-rw-r--r--src/gallium/drivers/swr/swr_state.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/swr/swr_state.h b/src/gallium/drivers/swr/swr_state.h
index c89e303ba33..9a8c4e1311c 100644
--- a/src/gallium/drivers/swr/swr_state.h
+++ b/src/gallium/drivers/swr/swr_state.h
@@ -92,6 +92,11 @@ struct swr_blend_state {
RENDER_TARGET_BLEND_COMPILE_STATE compileState[PIPE_MAX_COLOR_BUFS];
};
+struct swr_poly_stipple {
+ struct pipe_poly_stipple pipe;
+ bool prim_is_poly;
+};
+
/*
* Derived SWR API DrawState
* For convenience of making simple changes without re-deriving state.