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authorBruce Cherniak <[email protected]>2017-11-08 18:39:37 -0600
committerGeorge Kyriazis <[email protected]>2017-11-10 08:55:42 -0600
commitd473f91758143b1dd320146ddfe6e697ccc77c0d (patch)
tree55244ae547aaea122985f6967f7cb318542f4a03 /src/gallium/drivers/swr/swr_state.cpp
parentfecd04a66ae6207a10dbc6885411e89e1e5299d1 (diff)
swr: Fixed an uncommon freed-memory access during state validation
State validation is performed during clear and draw calls. Validation during clear was still accessing vertex buffer state. When the currently set vertex buffers are client arrays, this could lead to accessing freed memory. Such is the case with the VMD application. Previously, vertex buffer validation depended on a dirty bit or the draw info indicating an indexed draw. This required special handling for clears. But, vertex buffer validation still occurred which was unnecessary and wrong. Now, only minimal validation is performed during clear, deferring the remainder to the next draw. And, by setting the dirty bit in swr_draw_vbo for indexed draws, vertex buffer validation is only dependent upon a single dirty bit. This fixes a bug exposed by the VMD application when changing models. Reviewed-By: George Kyriazis <[email protected]>
Diffstat (limited to 'src/gallium/drivers/swr/swr_state.cpp')
-rw-r--r--src/gallium/drivers/swr/swr_state.cpp35
1 files changed, 19 insertions, 16 deletions
diff --git a/src/gallium/drivers/swr/swr_state.cpp b/src/gallium/drivers/swr/swr_state.cpp
index c6da4fcb8ed..4530d377ee9 100644
--- a/src/gallium/drivers/swr/swr_state.cpp
+++ b/src/gallium/drivers/swr/swr_state.cpp
@@ -1204,11 +1204,6 @@ swr_update_derived(struct pipe_context *pipe,
ctx->api.pfnSwrSetRastState(ctx->swrContext, rastState);
}
- /* Scissor */
- if (ctx->dirty & SWR_NEW_SCISSOR) {
- ctx->api.pfnSwrSetScissorRects(ctx->swrContext, 1, &ctx->swr_scissor);
- }
-
/* Viewport */
if (ctx->dirty & (SWR_NEW_VIEWPORT | SWR_NEW_FRAMEBUFFER
| SWR_NEW_RASTERIZER)) {
@@ -1249,18 +1244,26 @@ swr_update_derived(struct pipe_context *pipe,
ctx->api.pfnSwrSetViewports(ctx->swrContext, 1, vp, vpm);
}
- /* Set vertex & index buffers
- * (using draw info if called by swr_draw_vbo)
- * If indexed draw, revalidate since index buffer comes from
- * pipe_draw_info.
- */
- if (ctx->dirty & SWR_NEW_VERTEX ||
- (p_draw_info && p_draw_info->index_size)) {
+ /* When called from swr_clear (p_draw_info = null), render targets,
+ * rasterState and viewports (dependent on render targets) are the only
+ * necessary validation. Defer remaining validation by setting
+ * post_update_dirty_flags and clear all dirty flags. BackendState is
+ * still unconditionally validated below */
+ if (!p_draw_info) {
+ post_update_dirty_flags = ctx->dirty & ~(SWR_NEW_FRAMEBUFFER |
+ SWR_NEW_RASTERIZER |
+ SWR_NEW_VIEWPORT);
+ ctx->dirty = 0;
+ }
+
+ /* Scissor */
+ if (ctx->dirty & SWR_NEW_SCISSOR) {
+ ctx->api.pfnSwrSetScissorRects(ctx->swrContext, 1, &ctx->swr_scissor);
+ }
- /* If being called by swr_draw_vbo, copy draw details */
- struct pipe_draw_info info = {0};
- if (p_draw_info)
- info = *p_draw_info;
+ /* Set vertex & index buffers */
+ if (ctx->dirty & SWR_NEW_VERTEX) {
+ const struct pipe_draw_info &info = *p_draw_info;
/* vertex buffers */
SWR_VERTEX_BUFFER_STATE swrVertexBuffers[PIPE_MAX_ATTRIBS];