diff options
author | Tim Rowley <[email protected]> | 2016-02-16 17:27:28 -0600 |
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committer | Tim Rowley <[email protected]> | 2016-03-02 18:38:41 -0600 |
commit | 2b2d3680bf164ec4f8b50436b96c3fc195318ea5 (patch) | |
tree | 94a91efdf29f8baf830a7124d49c1d6f9d2647ff /src/gallium/drivers/swr/swr_state.cpp | |
parent | 2eec41f6f1b85b43e38721661f4b21bd982c6a46 (diff) |
gallium/swr: add OpenSWR driver
OpenSWR is a new software rasterizer for x86 processors designed
for high performance and high scalablility on visualization workloads.
Acked-by: Roland Scheidegger <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/swr/swr_state.cpp')
-rw-r--r-- | src/gallium/drivers/swr/swr_state.cpp | 1370 |
1 files changed, 1370 insertions, 0 deletions
diff --git a/src/gallium/drivers/swr/swr_state.cpp b/src/gallium/drivers/swr/swr_state.cpp new file mode 100644 index 00000000000..49035b50ccd --- /dev/null +++ b/src/gallium/drivers/swr/swr_state.cpp @@ -0,0 +1,1370 @@ +/**************************************************************************** + * Copyright (C) 2015 Intel Corporation. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + ***************************************************************************/ + +#include "common/os.h" +#include "jit_api.h" +#include "JitManager.h" +#include "state_llvm.h" + +#include "gallivm/lp_bld_tgsi.h" +#include "util/u_format.h" + +#include "util/u_memory.h" +#include "util/u_inlines.h" +#include "util/u_helpers.h" +#include "util/u_framebuffer.h" + +#include "swr_state.h" +#include "swr_context.h" +#include "swr_context_llvm.h" +#include "swr_screen.h" +#include "swr_resource.h" +#include "swr_tex_sample.h" +#include "swr_scratch.h" +#include "swr_shader.h" + +/* These should be pulled out into separate files as necessary + * Just initializing everything here to get going. */ + +static void * +swr_create_blend_state(struct pipe_context *pipe, + const struct pipe_blend_state *blend) +{ + struct swr_blend_state *state = CALLOC_STRUCT(swr_blend_state); + + memcpy(&state->pipe, blend, sizeof(*blend)); + + struct pipe_blend_state *pipe_blend = &state->pipe; + + for (int target = 0; + target < std::min(SWR_NUM_RENDERTARGETS, PIPE_MAX_COLOR_BUFS); + target++) { + + struct pipe_rt_blend_state *rt_blend = &pipe_blend->rt[target]; + SWR_RENDER_TARGET_BLEND_STATE &blendState = + state->blendState.renderTarget[target]; + RENDER_TARGET_BLEND_COMPILE_STATE &compileState = + state->compileState[target]; + + if (target != 0 && !pipe_blend->independent_blend_enable) { + memcpy(&compileState, + &state->compileState[0], + sizeof(RENDER_TARGET_BLEND_COMPILE_STATE)); + continue; + } + + compileState.blendEnable = rt_blend->blend_enable; + if (compileState.blendEnable) { + compileState.sourceAlphaBlendFactor = + swr_convert_blend_factor(rt_blend->alpha_src_factor); + compileState.destAlphaBlendFactor = + swr_convert_blend_factor(rt_blend->alpha_dst_factor); + compileState.sourceBlendFactor = + swr_convert_blend_factor(rt_blend->rgb_src_factor); + compileState.destBlendFactor = + swr_convert_blend_factor(rt_blend->rgb_dst_factor); + + compileState.colorBlendFunc = + swr_convert_blend_func(rt_blend->rgb_func); + compileState.alphaBlendFunc = + swr_convert_blend_func(rt_blend->alpha_func); + } + compileState.logicOpEnable = state->pipe.logicop_enable; + if (compileState.logicOpEnable) { + compileState.logicOpFunc = + swr_convert_logic_op(state->pipe.logicop_func); + } + + blendState.writeDisableRed = + (rt_blend->colormask & PIPE_MASK_R) ? 0 : 1; + blendState.writeDisableGreen = + (rt_blend->colormask & PIPE_MASK_G) ? 0 : 1; + blendState.writeDisableBlue = + (rt_blend->colormask & PIPE_MASK_B) ? 0 : 1; + blendState.writeDisableAlpha = + (rt_blend->colormask & PIPE_MASK_A) ? 0 : 1; + + if (rt_blend->colormask == 0) + compileState.blendEnable = false; + } + + return state; +} + +static void +swr_bind_blend_state(struct pipe_context *pipe, void *blend) +{ + struct swr_context *ctx = swr_context(pipe); + + if (ctx->blend == blend) + return; + + ctx->blend = (swr_blend_state *)blend; + + ctx->dirty |= SWR_NEW_BLEND; +} + +static void +swr_delete_blend_state(struct pipe_context *pipe, void *blend) +{ + FREE(blend); +} + +static void +swr_set_blend_color(struct pipe_context *pipe, + const struct pipe_blend_color *color) +{ + struct swr_context *ctx = swr_context(pipe); + + ctx->blend_color = *color; + + ctx->dirty |= SWR_NEW_BLEND; +} + +static void +swr_set_stencil_ref(struct pipe_context *pipe, + const struct pipe_stencil_ref *ref) +{ + struct swr_context *ctx = swr_context(pipe); + + ctx->stencil_ref = *ref; + + ctx->dirty |= SWR_NEW_DEPTH_STENCIL_ALPHA; +} + +static void * +swr_create_depth_stencil_state( + struct pipe_context *pipe, + const struct pipe_depth_stencil_alpha_state *depth_stencil) +{ + struct pipe_depth_stencil_alpha_state *state; + + state = (pipe_depth_stencil_alpha_state *)mem_dup(depth_stencil, + sizeof *depth_stencil); + + return state; +} + +static void +swr_bind_depth_stencil_state(struct pipe_context *pipe, void *depth_stencil) +{ + struct swr_context *ctx = swr_context(pipe); + + if (ctx->depth_stencil == (pipe_depth_stencil_alpha_state *)depth_stencil) + return; + + ctx->depth_stencil = (pipe_depth_stencil_alpha_state *)depth_stencil; + + ctx->dirty |= SWR_NEW_DEPTH_STENCIL_ALPHA; +} + +static void +swr_delete_depth_stencil_state(struct pipe_context *pipe, void *depth) +{ + FREE(depth); +} + + +static void * +swr_create_rasterizer_state(struct pipe_context *pipe, + const struct pipe_rasterizer_state *rast) +{ + struct pipe_rasterizer_state *state; + state = (pipe_rasterizer_state *)mem_dup(rast, sizeof *rast); + + return state; +} + +static void +swr_bind_rasterizer_state(struct pipe_context *pipe, void *handle) +{ + struct swr_context *ctx = swr_context(pipe); + const struct pipe_rasterizer_state *rasterizer = + (const struct pipe_rasterizer_state *)handle; + + if (ctx->rasterizer == (pipe_rasterizer_state *)rasterizer) + return; + + ctx->rasterizer = (pipe_rasterizer_state *)rasterizer; + + ctx->dirty |= SWR_NEW_RASTERIZER; +} + +static void +swr_delete_rasterizer_state(struct pipe_context *pipe, void *rasterizer) +{ + FREE(rasterizer); +} + + +static void * +swr_create_sampler_state(struct pipe_context *pipe, + const struct pipe_sampler_state *sampler) +{ + struct pipe_sampler_state *state = + (pipe_sampler_state *)mem_dup(sampler, sizeof *sampler); + + return state; +} + +static void +swr_bind_sampler_states(struct pipe_context *pipe, + unsigned shader, + unsigned start, + unsigned num, + void **samplers) +{ + struct swr_context *ctx = swr_context(pipe); + unsigned i; + + assert(shader < PIPE_SHADER_TYPES); + assert(start + num <= Elements(ctx->samplers[shader])); + + /* set the new samplers */ + ctx->num_samplers[shader] = num; + for (i = 0; i < num; i++) { + ctx->samplers[shader][start + i] = (pipe_sampler_state *)samplers[i]; + } + + ctx->dirty |= SWR_NEW_SAMPLER; +} + +static void +swr_delete_sampler_state(struct pipe_context *pipe, void *sampler) +{ + FREE(sampler); +} + + +static struct pipe_sampler_view * +swr_create_sampler_view(struct pipe_context *pipe, + struct pipe_resource *texture, + const struct pipe_sampler_view *templ) +{ + struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view); + + if (view) { + *view = *templ; + view->reference.count = 1; + view->texture = NULL; + pipe_resource_reference(&view->texture, texture); + view->context = pipe; + } + + return view; +} + +static void +swr_set_sampler_views(struct pipe_context *pipe, + unsigned shader, + unsigned start, + unsigned num, + struct pipe_sampler_view **views) +{ + struct swr_context *ctx = swr_context(pipe); + uint i; + + assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS); + + assert(shader < PIPE_SHADER_TYPES); + assert(start + num <= Elements(ctx->sampler_views[shader])); + + /* set the new sampler views */ + ctx->num_sampler_views[shader] = num; + for (i = 0; i < num; i++) { + /* Note: we're using pipe_sampler_view_release() here to work around + * a possible crash when the old view belongs to another context that + * was already destroyed. + */ + pipe_sampler_view_release(pipe, &ctx->sampler_views[shader][start + i]); + pipe_sampler_view_reference(&ctx->sampler_views[shader][start + i], + views[i]); + } + + ctx->dirty |= SWR_NEW_SAMPLER_VIEW; +} + +static void +swr_sampler_view_destroy(struct pipe_context *pipe, + struct pipe_sampler_view *view) +{ + pipe_resource_reference(&view->texture, NULL); + FREE(view); +} + +static void * +swr_create_vs_state(struct pipe_context *pipe, + const struct pipe_shader_state *vs) +{ + struct swr_vertex_shader *swr_vs = + (swr_vertex_shader *)CALLOC_STRUCT(swr_vertex_shader); + if (!swr_vs) + return NULL; + + swr_vs->pipe.tokens = tgsi_dup_tokens(vs->tokens); + swr_vs->pipe.stream_output = vs->stream_output; + + lp_build_tgsi_info(vs->tokens, &swr_vs->info); + + swr_vs->func = swr_compile_vs(pipe, swr_vs); + + swr_vs->soState = {0}; + + if (swr_vs->pipe.stream_output.num_outputs) { + pipe_stream_output_info *stream_output = &swr_vs->pipe.stream_output; + + swr_vs->soState.soEnable = true; + // soState.rasterizerDisable set on state dirty + // soState.streamToRasterizer not used + + for (uint32_t i = 0; i < stream_output->num_outputs; i++) { + swr_vs->soState.streamMasks[stream_output->output[i].stream] |= + 1 << (stream_output->output[i].register_index - 1); + } + for (uint32_t i = 0; i < MAX_SO_STREAMS; i++) { + swr_vs->soState.streamNumEntries[i] = + _mm_popcnt_u32(swr_vs->soState.streamMasks[i]); + } + } + + return swr_vs; +} + +static void +swr_bind_vs_state(struct pipe_context *pipe, void *vs) +{ + struct swr_context *ctx = swr_context(pipe); + + if (ctx->vs == vs) + return; + + ctx->vs = (swr_vertex_shader *)vs; + ctx->dirty |= SWR_NEW_VS; +} + +static void +swr_delete_vs_state(struct pipe_context *pipe, void *vs) +{ + struct swr_vertex_shader *swr_vs = (swr_vertex_shader *)vs; + FREE((void *)swr_vs->pipe.tokens); + FREE(vs); +} + +static void * +swr_create_fs_state(struct pipe_context *pipe, + const struct pipe_shader_state *fs) +{ + struct swr_fragment_shader *swr_fs = new swr_fragment_shader; + if (!swr_fs) + return NULL; + + swr_fs->pipe.tokens = tgsi_dup_tokens(fs->tokens); + + lp_build_tgsi_info(fs->tokens, &swr_fs->info); + + return swr_fs; +} + + +static void +swr_bind_fs_state(struct pipe_context *pipe, void *fs) +{ + struct swr_context *ctx = swr_context(pipe); + + if (ctx->fs == fs) + return; + + ctx->fs = (swr_fragment_shader *)fs; + ctx->dirty |= SWR_NEW_FS; +} + +static void +swr_delete_fs_state(struct pipe_context *pipe, void *fs) +{ + struct swr_fragment_shader *swr_fs = (swr_fragment_shader *)fs; + FREE((void *)swr_fs->pipe.tokens); + delete swr_fs; +} + + +static void +swr_set_constant_buffer(struct pipe_context *pipe, + uint shader, + uint index, + struct pipe_constant_buffer *cb) +{ + struct swr_context *ctx = swr_context(pipe); + struct pipe_resource *constants = cb ? cb->buffer : NULL; + + assert(shader < PIPE_SHADER_TYPES); + assert(index < Elements(ctx->constants[shader])); + + /* note: reference counting */ + util_copy_constant_buffer(&ctx->constants[shader][index], cb); + + if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { + ctx->dirty |= SWR_NEW_VSCONSTANTS; + } else if (shader == PIPE_SHADER_FRAGMENT) { + ctx->dirty |= SWR_NEW_FSCONSTANTS; + } + + if (cb && cb->user_buffer) { + pipe_resource_reference(&constants, NULL); + } +} + + +static void * +swr_create_vertex_elements_state(struct pipe_context *pipe, + unsigned num_elements, + const struct pipe_vertex_element *attribs) +{ + struct swr_vertex_element_state *velems; + assert(num_elements <= PIPE_MAX_ATTRIBS); + velems = CALLOC_STRUCT(swr_vertex_element_state); + if (velems) { + velems->fsState.numAttribs = num_elements; + for (unsigned i = 0; i < num_elements; i++) { + // XXX: we should do this keyed on the VS usage info + + const struct util_format_description *desc = + util_format_description(attribs[i].src_format); + + velems->fsState.layout[i].AlignedByteOffset = attribs[i].src_offset; + velems->fsState.layout[i].Format = + mesa_to_swr_format(attribs[i].src_format); + velems->fsState.layout[i].StreamIndex = + attribs[i].vertex_buffer_index; + velems->fsState.layout[i].InstanceEnable = + attribs[i].instance_divisor != 0; + velems->fsState.layout[i].ComponentControl0 = + desc->channel[0].type != UTIL_FORMAT_TYPE_VOID + ? ComponentControl::StoreSrc + : ComponentControl::Store0; + velems->fsState.layout[i].ComponentControl1 = + desc->channel[1].type != UTIL_FORMAT_TYPE_VOID + ? ComponentControl::StoreSrc + : ComponentControl::Store0; + velems->fsState.layout[i].ComponentControl2 = + desc->channel[2].type != UTIL_FORMAT_TYPE_VOID + ? ComponentControl::StoreSrc + : ComponentControl::Store0; + velems->fsState.layout[i].ComponentControl3 = + desc->channel[3].type != UTIL_FORMAT_TYPE_VOID + ? ComponentControl::StoreSrc + : ComponentControl::Store1Fp; + velems->fsState.layout[i].ComponentPacking = ComponentEnable::XYZW; + velems->fsState.layout[i].InstanceDataStepRate = + attribs[i].instance_divisor; + + /* Calculate the pitch of each stream */ + const SWR_FORMAT_INFO &swr_desc = GetFormatInfo( + mesa_to_swr_format(attribs[i].src_format)); + velems->stream_pitch[attribs[i].vertex_buffer_index] += swr_desc.Bpp; + } + } + + return velems; +} + +static void +swr_bind_vertex_elements_state(struct pipe_context *pipe, void *velems) +{ + struct swr_context *ctx = swr_context(pipe); + struct swr_vertex_element_state *swr_velems = + (struct swr_vertex_element_state *)velems; + + ctx->velems = swr_velems; + ctx->dirty |= SWR_NEW_VERTEX; +} + +static void +swr_delete_vertex_elements_state(struct pipe_context *pipe, void *velems) +{ + /* XXX Need to destroy fetch shader? */ + FREE(velems); +} + + +static void +swr_set_vertex_buffers(struct pipe_context *pipe, + unsigned start_slot, + unsigned num_elements, + const struct pipe_vertex_buffer *buffers) +{ + struct swr_context *ctx = swr_context(pipe); + + assert(num_elements <= PIPE_MAX_ATTRIBS); + + util_set_vertex_buffers_count(ctx->vertex_buffer, + &ctx->num_vertex_buffers, + buffers, + start_slot, + num_elements); + + ctx->dirty |= SWR_NEW_VERTEX; +} + + +static void +swr_set_index_buffer(struct pipe_context *pipe, + const struct pipe_index_buffer *ib) +{ + struct swr_context *ctx = swr_context(pipe); + + if (ib) + memcpy(&ctx->index_buffer, ib, sizeof(ctx->index_buffer)); + else + memset(&ctx->index_buffer, 0, sizeof(ctx->index_buffer)); + + ctx->dirty |= SWR_NEW_VERTEX; +} + +static void +swr_set_polygon_stipple(struct pipe_context *pipe, + const struct pipe_poly_stipple *stipple) +{ + struct swr_context *ctx = swr_context(pipe); + + ctx->poly_stipple = *stipple; /* struct copy */ + ctx->dirty |= SWR_NEW_STIPPLE; +} + +static void +swr_set_clip_state(struct pipe_context *pipe, + const struct pipe_clip_state *clip) +{ + struct swr_context *ctx = swr_context(pipe); + + ctx->clip = *clip; + /* XXX Unimplemented, but prevents crash */ + + ctx->dirty |= SWR_NEW_CLIP; +} + + +static void +swr_set_scissor_states(struct pipe_context *pipe, + unsigned start_slot, + unsigned num_viewports, + const struct pipe_scissor_state *scissor) +{ + struct swr_context *ctx = swr_context(pipe); + + ctx->scissor = *scissor; + ctx->dirty |= SWR_NEW_SCISSOR; +} + +static void +swr_set_viewport_states(struct pipe_context *pipe, + unsigned start_slot, + unsigned num_viewports, + const struct pipe_viewport_state *vpt) +{ + struct swr_context *ctx = swr_context(pipe); + + ctx->viewport = *vpt; + ctx->dirty |= SWR_NEW_VIEWPORT; +} + + +static void +swr_set_framebuffer_state(struct pipe_context *pipe, + const struct pipe_framebuffer_state *fb) +{ + struct swr_context *ctx = swr_context(pipe); + + boolean changed = !util_framebuffer_state_equal(&ctx->framebuffer, fb); + + assert(fb->width <= KNOB_GUARDBAND_WIDTH); + assert(fb->height <= KNOB_GUARDBAND_HEIGHT); + + if (changed) { + unsigned i; + for (i = 0; i < fb->nr_cbufs; ++i) + pipe_surface_reference(&ctx->framebuffer.cbufs[i], fb->cbufs[i]); + for (; i < ctx->framebuffer.nr_cbufs; ++i) + pipe_surface_reference(&ctx->framebuffer.cbufs[i], NULL); + + ctx->framebuffer.nr_cbufs = fb->nr_cbufs; + + ctx->framebuffer.width = fb->width; + ctx->framebuffer.height = fb->height; + + pipe_surface_reference(&ctx->framebuffer.zsbuf, fb->zsbuf); + + ctx->dirty |= SWR_NEW_FRAMEBUFFER; + } +} + + +static void +swr_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) +{ + struct swr_context *ctx = swr_context(pipe); + + if (sample_mask != ctx->sample_mask) { + ctx->sample_mask = sample_mask; + ctx->dirty |= SWR_NEW_RASTERIZER; + } +} + + +void +swr_update_derived(struct swr_context *ctx, + const struct pipe_draw_info *p_draw_info) +{ + /* Any state that requires dirty flags to be re-triggered sets this mask */ + /* For example, user_buffer vertex and index buffers. */ + unsigned post_update_dirty_flags = 0; + + /* Render Targets */ + if (ctx->dirty & SWR_NEW_FRAMEBUFFER) { + struct pipe_framebuffer_state *fb = &ctx->framebuffer; + SWR_SURFACE_STATE *new_attachment[SWR_NUM_ATTACHMENTS] = {0}; + UINT i; + + /* colorbuffer targets */ + if (fb->nr_cbufs) + for (i = 0; i < fb->nr_cbufs; ++i) + if (fb->cbufs[i]) { + struct swr_resource *colorBuffer = + swr_resource(fb->cbufs[i]->texture); + new_attachment[SWR_ATTACHMENT_COLOR0 + i] = &colorBuffer->swr; + } + + /* depth/stencil target */ + if (fb->zsbuf) { + struct swr_resource *depthStencilBuffer = + swr_resource(fb->zsbuf->texture); + if (depthStencilBuffer->has_depth) { + new_attachment[SWR_ATTACHMENT_DEPTH] = &depthStencilBuffer->swr; + + if (depthStencilBuffer->has_stencil) + new_attachment[SWR_ATTACHMENT_STENCIL] = + &depthStencilBuffer->secondary; + + } else if (depthStencilBuffer->has_stencil) + new_attachment[SWR_ATTACHMENT_STENCIL] = &depthStencilBuffer->swr; + } + + /* Make the attachment updates */ + swr_draw_context *pDC = &ctx->swrDC; + SWR_SURFACE_STATE *renderTargets = pDC->renderTargets; + for (i = 0; i < SWR_NUM_ATTACHMENTS; i++) { + void *new_base = nullptr; + if (new_attachment[i]) + new_base = new_attachment[i]->pBaseAddress; + + /* StoreTile for changed target */ + if (renderTargets[i].pBaseAddress != new_base) { + if (renderTargets[i].pBaseAddress) { + enum SWR_TILE_STATE post_state = (new_attachment[i] + ? SWR_TILE_INVALID : SWR_TILE_RESOLVED); + swr_store_render_target(ctx, i, post_state); + } + + /* Make new attachment */ + if (new_attachment[i]) + renderTargets[i] = *new_attachment[i]; + else + if (renderTargets[i].pBaseAddress) + renderTargets[i] = {0}; + } + } + } + + /* Raster state */ + if (ctx->dirty & (SWR_NEW_RASTERIZER | SWR_NEW_FRAMEBUFFER)) { + pipe_rasterizer_state *rasterizer = ctx->rasterizer; + pipe_framebuffer_state *fb = &ctx->framebuffer; + + SWR_RASTSTATE *rastState = &ctx->derived.rastState; + rastState->cullMode = swr_convert_cull_mode(rasterizer->cull_face); + rastState->frontWinding = rasterizer->front_ccw + ? SWR_FRONTWINDING_CCW + : SWR_FRONTWINDING_CW; + rastState->scissorEnable = rasterizer->scissor; + rastState->pointSize = rasterizer->point_size > 0.0f + ? rasterizer->point_size + : 1.0f; + rastState->lineWidth = rasterizer->line_width > 0.0f + ? rasterizer->line_width + : 1.0f; + + rastState->pointParam = rasterizer->point_size_per_vertex; + + rastState->pointSpriteEnable = rasterizer->sprite_coord_enable; + rastState->pointSpriteTopOrigin = + rasterizer->sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT; + + /* XXX TODO: Add multisample */ + rastState->msaaRastEnable = false; + rastState->rastMode = SWR_MSAA_RASTMODE_OFF_PIXEL; + rastState->sampleCount = SWR_MULTISAMPLE_1X; + rastState->bForcedSampleCount = false; + + bool do_offset = false; + switch (rasterizer->fill_front) { + case PIPE_POLYGON_MODE_FILL: + do_offset = rasterizer->offset_tri; + break; + case PIPE_POLYGON_MODE_LINE: + do_offset = rasterizer->offset_line; + break; + case PIPE_POLYGON_MODE_POINT: + do_offset = rasterizer->offset_point; + break; + } + + if (do_offset) { + rastState->depthBias = rasterizer->offset_units; + rastState->slopeScaledDepthBias = rasterizer->offset_scale; + rastState->depthBiasClamp = rasterizer->offset_clamp; + } else { + rastState->depthBias = 0; + rastState->slopeScaledDepthBias = 0; + rastState->depthBiasClamp = 0; + } + struct pipe_surface *zb = fb->zsbuf; + if (zb && swr_resource(zb->texture)->has_depth) + rastState->depthFormat = swr_resource(zb->texture)->swr.format; + + rastState->depthClipEnable = rasterizer->depth_clip; + + SwrSetRastState(ctx->swrContext, rastState); + } + + /* Scissor */ + if (ctx->dirty & SWR_NEW_SCISSOR) { + pipe_scissor_state *scissor = &ctx->scissor; + BBOX bbox(scissor->miny, scissor->maxy, + scissor->minx, scissor->maxx); + SwrSetScissorRects(ctx->swrContext, 1, &bbox); + } + + /* Viewport */ + if (ctx->dirty & (SWR_NEW_VIEWPORT | SWR_NEW_FRAMEBUFFER + | SWR_NEW_RASTERIZER)) { + pipe_viewport_state *state = &ctx->viewport; + pipe_framebuffer_state *fb = &ctx->framebuffer; + pipe_rasterizer_state *rasterizer = ctx->rasterizer; + + SWR_VIEWPORT *vp = &ctx->derived.vp; + SWR_VIEWPORT_MATRIX *vpm = &ctx->derived.vpm; + + vp->x = state->translate[0] - state->scale[0]; + vp->width = state->translate[0] + state->scale[0]; + vp->y = state->translate[1] - fabs(state->scale[1]); + vp->height = state->translate[1] + fabs(state->scale[1]); + if (rasterizer->clip_halfz == 0) { + vp->minZ = state->translate[2] - state->scale[2]; + vp->maxZ = state->translate[2] + state->scale[2]; + } else { + vp->minZ = state->translate[2]; + vp->maxZ = state->translate[2] + state->scale[2]; + } + + vpm->m00 = state->scale[0]; + vpm->m11 = state->scale[1]; + vpm->m22 = state->scale[2]; + vpm->m30 = state->translate[0]; + vpm->m31 = state->translate[1]; + vpm->m32 = state->translate[2]; + + /* Now that the matrix is calculated, clip the view coords to screen + * size. OpenGL allows for -ve x,y in the viewport. + */ + vp->x = std::max(vp->x, 0.0f); + vp->y = std::max(vp->y, 0.0f); + vp->width = std::min(vp->width, (float)fb->width); + vp->height = std::min(vp->height, (float)fb->height); + + SwrSetViewports(ctx->swrContext, 1, vp, vpm); + } + + /* Set vertex & index buffers */ + /* (using draw info if called by swr_draw_vbo) */ + if (ctx->dirty & SWR_NEW_VERTEX) { + uint32_t size, pitch, max_vertex, partial_inbounds; + const uint8_t *p_data; + + /* If being called by swr_draw_vbo, copy draw details */ + struct pipe_draw_info info = {0}; + if (p_draw_info) + info = *p_draw_info; + + /* vertex buffers */ + SWR_VERTEX_BUFFER_STATE swrVertexBuffers[PIPE_MAX_ATTRIBS]; + for (UINT i = 0; i < ctx->num_vertex_buffers; i++) { + pipe_vertex_buffer *vb = &ctx->vertex_buffer[i]; + + pitch = vb->stride; + if (!vb->user_buffer) { + /* VBO + * size is based on buffer->width0 rather than info.max_index + * to prevent having to validate VBO on each draw */ + size = vb->buffer->width0; + max_vertex = size / pitch; + partial_inbounds = size % pitch; + + p_data = (const uint8_t *)swr_resource_data(vb->buffer) + + vb->buffer_offset; + } else { + /* Client buffer + * client memory is one-time use, re-trigger SWR_NEW_VERTEX to + * revalidate on each draw */ + post_update_dirty_flags |= SWR_NEW_VERTEX; + + if (pitch) { + size = (info.max_index - info.min_index + 1) * pitch; + } else { + /* pitch = 0, means constant value + * set size to 1 vertex */ + size = ctx->velems->stream_pitch[i]; + } + + max_vertex = info.max_index + 1; + partial_inbounds = 0; + + /* Copy only needed vertices to scratch space */ + size = AlignUp(size, 4); + const void *ptr = (const uint8_t *) vb->user_buffer + + info.min_index * pitch; + ptr = swr_copy_to_scratch_space( + ctx, &ctx->scratch->vertex_buffer, ptr, size); + p_data = (const uint8_t *)ptr - info.min_index * pitch; + } + + swrVertexBuffers[i] = {0}; + swrVertexBuffers[i].index = i; + swrVertexBuffers[i].pitch = pitch; + swrVertexBuffers[i].pData = p_data; + swrVertexBuffers[i].size = size; + swrVertexBuffers[i].maxVertex = max_vertex; + swrVertexBuffers[i].partialInboundsSize = partial_inbounds; + } + + SwrSetVertexBuffers( + ctx->swrContext, ctx->num_vertex_buffers, swrVertexBuffers); + + /* index buffer, if required (info passed in by swr_draw_vbo) */ + SWR_FORMAT index_type = R32_UINT; /* Default for non-indexed draws */ + if (info.indexed) { + pipe_index_buffer *ib = &ctx->index_buffer; + + pitch = ib->index_size ? ib->index_size : sizeof(uint32_t); + index_type = swr_convert_index_type(pitch); + + if (!ib->user_buffer) { + /* VBO + * size is based on buffer->width0 rather than info.count + * to prevent having to validate VBO on each draw */ + size = ib->buffer->width0; + p_data = + (const uint8_t *)swr_resource_data(ib->buffer) + ib->offset; + } else { + /* Client buffer + * client memory is one-time use, re-trigger SWR_NEW_VERTEX to + * revalidate on each draw */ + post_update_dirty_flags |= SWR_NEW_VERTEX; + + size = info.count * pitch; + size = AlignUp(size, 4); + + /* Copy indices to scratch space */ + const void *ptr = ib->user_buffer; + ptr = swr_copy_to_scratch_space( + ctx, &ctx->scratch->index_buffer, ptr, size); + p_data = (const uint8_t *)ptr; + } + + SWR_INDEX_BUFFER_STATE swrIndexBuffer; + swrIndexBuffer.format = swr_convert_index_type(ib->index_size); + swrIndexBuffer.pIndices = p_data; + swrIndexBuffer.size = size; + + SwrSetIndexBuffer(ctx->swrContext, &swrIndexBuffer); + } + + struct swr_vertex_element_state *velems = ctx->velems; + if (velems && velems->fsState.indexType != index_type) { + velems->fsFunc = NULL; + velems->fsState.indexType = index_type; + } + } + + /* VertexShader */ + if (ctx->dirty & (SWR_NEW_VS | SWR_NEW_FRAMEBUFFER)) { + SwrSetVertexFunc(ctx->swrContext, ctx->vs->func); + } + + swr_jit_key key; + if (ctx->dirty & (SWR_NEW_FS | SWR_NEW_SAMPLER | SWR_NEW_SAMPLER_VIEW + | SWR_NEW_RASTERIZER | SWR_NEW_FRAMEBUFFER)) { + memset(&key, 0, sizeof(key)); + swr_generate_fs_key(key, ctx, ctx->fs); + auto search = ctx->fs->map.find(key); + PFN_PIXEL_KERNEL func; + if (search != ctx->fs->map.end()) { + func = search->second; + } else { + func = swr_compile_fs(ctx, key); + ctx->fs->map.insert(std::make_pair(key, func)); + } + SWR_PS_STATE psState = {0}; + psState.pfnPixelShader = func; + psState.killsPixel = ctx->fs->info.base.uses_kill; + psState.inputCoverage = SWR_INPUT_COVERAGE_NORMAL; + psState.writesODepth = ctx->fs->info.base.writes_z; + psState.usesSourceDepth = ctx->fs->info.base.reads_z; + psState.shadingRate = SWR_SHADING_RATE_PIXEL; // XXX + psState.numRenderTargets = ctx->framebuffer.nr_cbufs; + psState.posOffset = SWR_PS_POSITION_SAMPLE_NONE; // XXX msaa + uint32_t barycentricsMask = 0; +#if 0 + // when we switch to mesa-master + if (ctx->fs->info.base.uses_persp_center || + ctx->fs->info.base.uses_linear_center) + barycentricsMask |= SWR_BARYCENTRIC_PER_PIXEL_MASK; + if (ctx->fs->info.base.uses_persp_centroid || + ctx->fs->info.base.uses_linear_centroid) + barycentricsMask |= SWR_BARYCENTRIC_CENTROID_MASK; + if (ctx->fs->info.base.uses_persp_sample || + ctx->fs->info.base.uses_linear_sample) + barycentricsMask |= SWR_BARYCENTRIC_PER_SAMPLE_MASK; +#else + for (unsigned i = 0; i < ctx->fs->info.base.num_inputs; i++) { + switch (ctx->fs->info.base.input_interpolate_loc[i]) { + case TGSI_INTERPOLATE_LOC_CENTER: + barycentricsMask |= SWR_BARYCENTRIC_PER_PIXEL_MASK; + break; + case TGSI_INTERPOLATE_LOC_CENTROID: + barycentricsMask |= SWR_BARYCENTRIC_CENTROID_MASK; + break; + case TGSI_INTERPOLATE_LOC_SAMPLE: + barycentricsMask |= SWR_BARYCENTRIC_PER_SAMPLE_MASK; + break; + } + } +#endif + psState.barycentricsMask = barycentricsMask; + psState.usesUAV = false; // XXX + psState.forceEarlyZ = false; + SwrSetPixelShaderState(ctx->swrContext, &psState); + } + + /* JIT sampler state */ + if (ctx->dirty & SWR_NEW_SAMPLER) { + swr_draw_context *pDC = &ctx->swrDC; + + for (unsigned i = 0; i < key.nr_samplers; i++) { + const struct pipe_sampler_state *sampler = + ctx->samplers[PIPE_SHADER_FRAGMENT][i]; + + if (sampler) { + pDC->samplersFS[i].min_lod = sampler->min_lod; + pDC->samplersFS[i].max_lod = sampler->max_lod; + pDC->samplersFS[i].lod_bias = sampler->lod_bias; + COPY_4V(pDC->samplersFS[i].border_color, sampler->border_color.f); + } + } + } + + /* JIT sampler view state */ + if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) { + swr_draw_context *pDC = &ctx->swrDC; + + for (unsigned i = 0; i < key.nr_sampler_views; i++) { + struct pipe_sampler_view *view = + ctx->sampler_views[PIPE_SHADER_FRAGMENT][i]; + + if (view) { + struct pipe_resource *res = view->texture; + struct swr_resource *swr_res = swr_resource(res); + struct swr_jit_texture *jit_tex = &pDC->texturesFS[i]; + memset(jit_tex, 0, sizeof(*jit_tex)); + jit_tex->width = res->width0; + jit_tex->height = res->height0; + jit_tex->depth = res->depth0; + jit_tex->first_level = view->u.tex.first_level; + jit_tex->last_level = view->u.tex.last_level; + jit_tex->base_ptr = swr_res->swr.pBaseAddress; + + for (unsigned level = jit_tex->first_level; + level <= jit_tex->last_level; + level++) { + jit_tex->row_stride[level] = swr_res->row_stride[level]; + jit_tex->img_stride[level] = swr_res->img_stride[level]; + jit_tex->mip_offsets[level] = swr_res->mip_offsets[level]; + } + } + } + } + + /* VertexShader Constants */ + if (ctx->dirty & SWR_NEW_VSCONSTANTS) { + swr_draw_context *pDC = &ctx->swrDC; + + for (UINT i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) { + const pipe_constant_buffer *cb = + &ctx->constants[PIPE_SHADER_VERTEX][i]; + pDC->num_constantsVS[i] = cb->buffer_size; + if (cb->buffer) + pDC->constantVS[i] = + (const float *)((const BYTE *)cb->buffer + cb->buffer_offset); + else { + /* Need to copy these constants to scratch space */ + if (cb->user_buffer && cb->buffer_size) { + const void *ptr = + ((const BYTE *)cb->user_buffer + cb->buffer_offset); + uint32_t size = AlignUp(cb->buffer_size, 4); + ptr = swr_copy_to_scratch_space( + ctx, &ctx->scratch->vs_constants, ptr, size); + pDC->constantVS[i] = (const float *)ptr; + } + } + } + } + + /* FragmentShader Constants */ + if (ctx->dirty & SWR_NEW_FSCONSTANTS) { + swr_draw_context *pDC = &ctx->swrDC; + + for (UINT i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) { + const pipe_constant_buffer *cb = + &ctx->constants[PIPE_SHADER_FRAGMENT][i]; + pDC->num_constantsFS[i] = cb->buffer_size; + if (cb->buffer) + pDC->constantFS[i] = + (const float *)((const BYTE *)cb->buffer + cb->buffer_offset); + else { + /* Need to copy these constants to scratch space */ + if (cb->user_buffer && cb->buffer_size) { + const void *ptr = + ((const BYTE *)cb->user_buffer + cb->buffer_offset); + uint32_t size = AlignUp(cb->buffer_size, 4); + ptr = swr_copy_to_scratch_space( + ctx, &ctx->scratch->fs_constants, ptr, size); + pDC->constantFS[i] = (const float *)ptr; + } + } + } + } + + /* Depth/stencil state */ + if (ctx->dirty & (SWR_NEW_DEPTH_STENCIL_ALPHA | SWR_NEW_FRAMEBUFFER)) { + struct pipe_depth_state *depth = &(ctx->depth_stencil->depth); + struct pipe_stencil_state *stencil = ctx->depth_stencil->stencil; + SWR_DEPTH_STENCIL_STATE depthStencilState = {{0}}; + + /* XXX, incomplete. Need to flesh out stencil & alpha test state + struct pipe_stencil_state *front_stencil = + ctx->depth_stencil.stencil[0]; + struct pipe_stencil_state *back_stencil = ctx->depth_stencil.stencil[1]; + struct pipe_alpha_state alpha; + */ + if (stencil[0].enabled) { + depthStencilState.stencilWriteEnable = 1; + depthStencilState.stencilTestEnable = 1; + depthStencilState.stencilTestFunc = + swr_convert_depth_func(stencil[0].func); + + depthStencilState.stencilPassDepthPassOp = + swr_convert_stencil_op(stencil[0].zpass_op); + depthStencilState.stencilPassDepthFailOp = + swr_convert_stencil_op(stencil[0].zfail_op); + depthStencilState.stencilFailOp = + swr_convert_stencil_op(stencil[0].fail_op); + depthStencilState.stencilWriteMask = stencil[0].writemask; + depthStencilState.stencilTestMask = stencil[0].valuemask; + depthStencilState.stencilRefValue = ctx->stencil_ref.ref_value[0]; + } + if (stencil[1].enabled) { + depthStencilState.doubleSidedStencilTestEnable = 1; + + depthStencilState.backfaceStencilTestFunc = + swr_convert_depth_func(stencil[1].func); + + depthStencilState.backfaceStencilPassDepthPassOp = + swr_convert_stencil_op(stencil[1].zpass_op); + depthStencilState.backfaceStencilPassDepthFailOp = + swr_convert_stencil_op(stencil[1].zfail_op); + depthStencilState.backfaceStencilFailOp = + swr_convert_stencil_op(stencil[1].fail_op); + depthStencilState.backfaceStencilWriteMask = stencil[1].writemask; + depthStencilState.backfaceStencilTestMask = stencil[1].valuemask; + + depthStencilState.backfaceStencilRefValue = + ctx->stencil_ref.ref_value[1]; + } + + depthStencilState.depthTestEnable = depth->enabled; + depthStencilState.depthTestFunc = swr_convert_depth_func(depth->func); + depthStencilState.depthWriteEnable = depth->writemask; + SwrSetDepthStencilState(ctx->swrContext, &depthStencilState); + } + + /* Blend State */ + if (ctx->dirty & (SWR_NEW_BLEND | + SWR_NEW_FRAMEBUFFER | + SWR_NEW_DEPTH_STENCIL_ALPHA)) { + struct pipe_framebuffer_state *fb = &ctx->framebuffer; + + SWR_BLEND_STATE blendState; + memcpy(&blendState, &ctx->blend->blendState, sizeof(blendState)); + blendState.constantColor[0] = ctx->blend_color.color[0]; + blendState.constantColor[1] = ctx->blend_color.color[1]; + blendState.constantColor[2] = ctx->blend_color.color[2]; + blendState.constantColor[3] = ctx->blend_color.color[3]; + blendState.alphaTestReference = + *((uint32_t*)&ctx->depth_stencil->alpha.ref_value); + + // XXX MSAA + blendState.sampleMask = 0; + blendState.sampleCount = SWR_MULTISAMPLE_1X; + + /* If there are no color buffers bound, disable writes on RT0 + * and skip loop */ + if (fb->nr_cbufs == 0) { + blendState.renderTarget[0].writeDisableRed = 1; + blendState.renderTarget[0].writeDisableGreen = 1; + blendState.renderTarget[0].writeDisableBlue = 1; + blendState.renderTarget[0].writeDisableAlpha = 1; + SwrSetBlendFunc(ctx->swrContext, 0, NULL); + } + else + for (int target = 0; + target < std::min(SWR_NUM_RENDERTARGETS, + PIPE_MAX_COLOR_BUFS); + target++) { + if (!fb->cbufs[target]) + continue; + + struct swr_resource *colorBuffer = + swr_resource(fb->cbufs[target]->texture); + + BLEND_COMPILE_STATE compileState; + memset(&compileState, 0, sizeof(compileState)); + compileState.format = colorBuffer->swr.format; + memcpy(&compileState.blendState, + &ctx->blend->compileState[target], + sizeof(compileState.blendState)); + + if (compileState.blendState.blendEnable == false && + compileState.blendState.logicOpEnable == false) { + SwrSetBlendFunc(ctx->swrContext, target, NULL); + continue; + } + + compileState.desc.alphaTestEnable = + ctx->depth_stencil->alpha.enabled; + compileState.desc.independentAlphaBlendEnable = + ctx->blend->pipe.independent_blend_enable; + compileState.desc.alphaToCoverageEnable = + ctx->blend->pipe.alpha_to_coverage; + compileState.desc.sampleMaskEnable = 0; // XXX + compileState.desc.numSamples = 1; // XXX + + compileState.alphaTestFunction = + swr_convert_depth_func(ctx->depth_stencil->alpha.func); + compileState.alphaTestFormat = ALPHA_TEST_FLOAT32; // xxx + + PFN_BLEND_JIT_FUNC func = NULL; + auto search = ctx->blendJIT->find(compileState); + if (search != ctx->blendJIT->end()) { + func = search->second; + } else { + HANDLE hJitMgr = swr_screen(ctx->pipe.screen)->hJitMgr; + func = JitCompileBlend(hJitMgr, compileState); + debug_printf("BLEND shader %p\n", func); + assert(func && "Error: BlendShader = NULL"); + + ctx->blendJIT->insert(std::make_pair(compileState, func)); + } + SwrSetBlendFunc(ctx->swrContext, target, func); + } + + SwrSetBlendState(ctx->swrContext, &blendState); + } + + if (ctx->dirty & SWR_NEW_STIPPLE) { + /* XXX What to do with this one??? SWR doesn't stipple */ + } + + if (ctx->dirty & (SWR_NEW_VS | SWR_NEW_SO | SWR_NEW_RASTERIZER)) { + ctx->vs->soState.rasterizerDisable = + ctx->rasterizer->rasterizer_discard; + SwrSetSoState(ctx->swrContext, &ctx->vs->soState); + + pipe_stream_output_info *stream_output = &ctx->vs->pipe.stream_output; + + for (uint32_t i = 0; i < ctx->num_so_targets; i++) { + SWR_STREAMOUT_BUFFER buffer = {0}; + if (!ctx->so_targets[i]) + continue; + buffer.enable = true; + buffer.pBuffer = + (uint32_t *)swr_resource_data(ctx->so_targets[i]->buffer); + buffer.bufferSize = ctx->so_targets[i]->buffer_size >> 2; + buffer.pitch = stream_output->stride[i]; + buffer.streamOffset = ctx->so_targets[i]->buffer_offset >> 2; + + SwrSetSoBuffers(ctx->swrContext, &buffer, i); + } + } + + uint32_t linkage = ctx->vs->linkageMask; + if (ctx->rasterizer->sprite_coord_enable) + linkage |= (1 << ctx->vs->info.base.num_outputs); + + SwrSetLinkage(ctx->swrContext, linkage, NULL); + + // set up frontend state + SWR_FRONTEND_STATE feState = {0}; + SwrSetFrontendState(ctx->swrContext, &feState); + + // set up backend state + SWR_BACKEND_STATE backendState = {0}; + backendState.numAttributes = 1; + backendState.numComponents[0] = 4; + backendState.constantInterpolationMask = ctx->fs->constantMask; + backendState.pointSpriteTexCoordMask = ctx->fs->pointSpriteMask; + + SwrSetBackendState(ctx->swrContext, &backendState); + + ctx->dirty = post_update_dirty_flags; +} + +static struct pipe_stream_output_target * +swr_create_so_target(struct pipe_context *pipe, + struct pipe_resource *buffer, + unsigned buffer_offset, + unsigned buffer_size) +{ + struct pipe_stream_output_target *target; + + target = CALLOC_STRUCT(pipe_stream_output_target); + if (!target) + return NULL; + + target->context = pipe; + target->reference.count = 1; + pipe_resource_reference(&target->buffer, buffer); + target->buffer_offset = buffer_offset; + target->buffer_size = buffer_size; + return target; +} + +static void +swr_destroy_so_target(struct pipe_context *pipe, + struct pipe_stream_output_target *target) +{ + pipe_resource_reference(&target->buffer, NULL); + FREE(target); +} + +static void +swr_set_so_targets(struct pipe_context *pipe, + unsigned num_targets, + struct pipe_stream_output_target **targets, + const unsigned *offsets) +{ + struct swr_context *swr = swr_context(pipe); + uint32_t i; + + assert(num_targets < MAX_SO_STREAMS); + + for (i = 0; i < num_targets; i++) { + pipe_so_target_reference( + (struct pipe_stream_output_target **)&swr->so_targets[i], + targets[i]); + } + + for (/* fall-through */; i < swr->num_so_targets; i++) { + pipe_so_target_reference( + (struct pipe_stream_output_target **)&swr->so_targets[i], NULL); + } + + swr->num_so_targets = num_targets; + + swr->dirty = SWR_NEW_SO; +} + + +void +swr_state_init(struct pipe_context *pipe) +{ + pipe->create_blend_state = swr_create_blend_state; + pipe->bind_blend_state = swr_bind_blend_state; + pipe->delete_blend_state = swr_delete_blend_state; + + pipe->create_depth_stencil_alpha_state = swr_create_depth_stencil_state; + pipe->bind_depth_stencil_alpha_state = swr_bind_depth_stencil_state; + pipe->delete_depth_stencil_alpha_state = swr_delete_depth_stencil_state; + + pipe->create_rasterizer_state = swr_create_rasterizer_state; + pipe->bind_rasterizer_state = swr_bind_rasterizer_state; + pipe->delete_rasterizer_state = swr_delete_rasterizer_state; + + pipe->create_sampler_state = swr_create_sampler_state; + pipe->bind_sampler_states = swr_bind_sampler_states; + pipe->delete_sampler_state = swr_delete_sampler_state; + + pipe->create_sampler_view = swr_create_sampler_view; + pipe->set_sampler_views = swr_set_sampler_views; + pipe->sampler_view_destroy = swr_sampler_view_destroy; + + pipe->create_vs_state = swr_create_vs_state; + pipe->bind_vs_state = swr_bind_vs_state; + pipe->delete_vs_state = swr_delete_vs_state; + + pipe->create_fs_state = swr_create_fs_state; + pipe->bind_fs_state = swr_bind_fs_state; + pipe->delete_fs_state = swr_delete_fs_state; + + pipe->set_constant_buffer = swr_set_constant_buffer; + + pipe->create_vertex_elements_state = swr_create_vertex_elements_state; + pipe->bind_vertex_elements_state = swr_bind_vertex_elements_state; + pipe->delete_vertex_elements_state = swr_delete_vertex_elements_state; + + pipe->set_vertex_buffers = swr_set_vertex_buffers; + pipe->set_index_buffer = swr_set_index_buffer; + + pipe->set_polygon_stipple = swr_set_polygon_stipple; + pipe->set_clip_state = swr_set_clip_state; + pipe->set_scissor_states = swr_set_scissor_states; + pipe->set_viewport_states = swr_set_viewport_states; + + pipe->set_framebuffer_state = swr_set_framebuffer_state; + + pipe->set_blend_color = swr_set_blend_color; + pipe->set_stencil_ref = swr_set_stencil_ref; + + pipe->set_sample_mask = swr_set_sample_mask; + + pipe->create_stream_output_target = swr_create_so_target; + pipe->stream_output_target_destroy = swr_destroy_so_target; + pipe->set_stream_output_targets = swr_set_so_targets; +} |