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authorGeorge Kyriazis <[email protected]>2017-03-31 20:09:57 -0500
committerGeorge Kyriazis <[email protected]>2017-04-14 17:08:12 -0500
commitd7a1f01db36f32f8fbf47535d3969bcb57dae91d (patch)
treee6d46282268d9fa4dddb487c0286370f26085b25 /src/gallium/drivers/swr/swr_shader.h
parent8973ae3162aec112b22cdf58f47d0ee12c4a09cd (diff)
swr: Add polygon stipple support
Add polygon stipple functionality to the fragment shader. Explicitly turn off polygon stipple for lines and points, since we do them using tris. Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src/gallium/drivers/swr/swr_shader.h')
-rw-r--r--src/gallium/drivers/swr/swr_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/swr/swr_shader.h b/src/gallium/drivers/swr/swr_shader.h
index c9df5b00917..1ab68460569 100644
--- a/src/gallium/drivers/swr/swr_shader.h
+++ b/src/gallium/drivers/swr/swr_shader.h
@@ -66,6 +66,7 @@ struct swr_jit_fs_key : swr_jit_sampler_key {
unsigned sprite_coord_enable;
ubyte vs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
ubyte vs_output_semantic_idx[PIPE_MAX_SHADER_OUTPUTS];
+ bool poly_stipple_enable;
};
struct swr_jit_vs_key : swr_jit_sampler_key {