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author | Tim Rowley <[email protected]> | 2016-07-08 13:08:20 -0600 |
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committer | Tim Rowley <[email protected]> | 2016-07-20 10:22:14 -0500 |
commit | 0d13f2e801d6b1fabf3e67cc9aac3ec4361f05c9 (patch) | |
tree | 512c5a45450fede372392643687533f33d37bdde /src/gallium/drivers/swr/swr_shader.cpp | |
parent | 1d09b3971aed8f86aa28e52b1dcec393ee5debc9 (diff) |
swr: [rasterizer jitter] rework vertex/instance ID storage in fetch
Moved the setting into the existing component control code. Fixes bad
interaction between attribute/component setting for vertex/instance ID
and component packing.
Signed-off-by: Tim Rowley <[email protected]>
Diffstat (limited to 'src/gallium/drivers/swr/swr_shader.cpp')
0 files changed, 0 insertions, 0 deletions