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authorTim Rowley <[email protected]>2017-10-10 11:08:29 -0500
committerTim Rowley <[email protected]>2017-10-11 14:35:23 -0500
commite4848053528ee108755652acc9763f904677bfd3 (patch)
tree4dd2099bf98353d494d2ca148dd7802fd77e35c9 /src/gallium/drivers/swr/swr_screen.h
parent9cad9cbaf89b50ec9e15a7e0fef35fc2e4270550 (diff)
swr: simd16 shaders work in progress
Start building vertex shaders as simd16. Disabled by default, set USE_SIMD16_SHADERS in knobs.h to experiment. Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src/gallium/drivers/swr/swr_screen.h')
-rw-r--r--src/gallium/drivers/swr/swr_screen.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/swr/swr_screen.h b/src/gallium/drivers/swr/swr_screen.h
index a11ea9f41de..1c4e3315836 100644
--- a/src/gallium/drivers/swr/swr_screen.h
+++ b/src/gallium/drivers/swr/swr_screen.h
@@ -49,6 +49,9 @@ struct swr_screen {
uint32_t client_copy_limit;
HANDLE hJitMgr;
+#if USE_SIMD16_SHADERS
+ HANDLE hJitMgr16;
+#endif
PFNSwrGetInterface pfnSwrGetInterface;
};