diff options
author | Alok Hota <[email protected]> | 2019-02-21 14:41:15 -0600 |
---|---|---|
committer | Alok Hota <[email protected]> | 2019-02-22 23:35:11 +0000 |
commit | 6053499f2eafde606b13a9663016e9be8e4089eb (patch) | |
tree | 00c8204a67a445a9ea5433357c2b3d015cea9c51 /src/gallium/drivers/swr/swr_screen.cpp | |
parent | b326a15edab34d09e7b328dd8726137960ae12a5 (diff) |
swr/rast: bypass size limit for non-sampled textures
This fixes a bug where SWR will fail to render in cases with large
buffer allocations, e.g. very large meshes whose vertex buffers exceed
2GB
CC: <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src/gallium/drivers/swr/swr_screen.cpp')
-rw-r--r-- | src/gallium/drivers/swr/swr_screen.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/drivers/swr/swr_screen.cpp b/src/gallium/drivers/swr/swr_screen.cpp index 68e49a5ae2b..ea63368f750 100644 --- a/src/gallium/drivers/swr/swr_screen.cpp +++ b/src/gallium/drivers/swr/swr_screen.cpp @@ -845,7 +845,9 @@ swr_texture_layout(struct swr_screen *screen, size_t total_size = (uint64_t)res->swr.depth * res->swr.qpitch * res->swr.pitch * res->swr.numSamples; - if (total_size > SWR_MAX_TEXTURE_SIZE) + + // Let non-sampled textures (e.g. buffer objects) bypass the size limit + if (swr_resource_is_texture(&res->base) && total_size > SWR_MAX_TEXTURE_SIZE) return false; if (allocate) { |