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authorBruce Cherniak <[email protected]>2017-11-20 11:32:55 -0600
committerGeorge Kyriazis <[email protected]>2017-12-13 14:44:04 -0600
commitea2ee9cd199f598c7f3b28e2bd61ad299199a587 (patch)
treea9af7a9de741b6910ccd2751296a29af9dec7080 /src/gallium/drivers/swr/swr_screen.cpp
parent709f5bdc4a2bf31f422f5cf60797224c0463c10a (diff)
swr: Correct texture allocation and limit max size to 2GB
This patch fixes piglit tex3d-maxsize by correcting 4 things: The total_size calculation was using 32-bit math, therefore a >4GB allocation request overflowed and was not returning false (unsupported). Changed AlignedMalloc arguments from "unsigned int" to size_t, to handle >4GB allocations. Added error checking on texture allocations to fail gracefully. Finally, temporarily decreased supported max texture size from 4GB to 2GB. The gallivm texture-sampler needs some additional work to correctly handle larger than 2GB textures (offsets to LLVMBuildGEP are signed). I'm working on a follow-on patch to allow up to 4GB textures, as this is useful in HPC visualization applications. Fixes piglit tex3d-maxsize. v2: Updated patch description to clarify ">4GB". Reviewed-By: George Kyriazis <[email protected]>
Diffstat (limited to 'src/gallium/drivers/swr/swr_screen.cpp')
-rw-r--r--src/gallium/drivers/swr/swr_screen.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/gallium/drivers/swr/swr_screen.cpp b/src/gallium/drivers/swr/swr_screen.cpp
index 3f2433e65a9..71a07ebe8d2 100644
--- a/src/gallium/drivers/swr/swr_screen.cpp
+++ b/src/gallium/drivers/swr/swr_screen.cpp
@@ -50,7 +50,7 @@
* Max texture sizes
* XXX Check max texture size values against core and sampler.
*/
-#define SWR_MAX_TEXTURE_SIZE (4 * 1024 * 1024 * 1024ULL) /* 4GB */
+#define SWR_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) /* 2GB */
#define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
#define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
#define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
@@ -821,13 +821,15 @@ swr_texture_layout(struct swr_screen *screen,
ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
}
- size_t total_size = res->swr.depth * res->swr.qpitch * res->swr.pitch *
- res->swr.numSamples;
+ size_t total_size = (uint64_t)res->swr.depth * res->swr.qpitch *
+ res->swr.pitch * res->swr.numSamples;
if (total_size > SWR_MAX_TEXTURE_SIZE)
return false;
if (allocate) {
res->swr.xpBaseAddress = (gfxptr_t)AlignedMalloc(total_size, 64);
+ if (!res->swr.xpBaseAddress)
+ return false;
if (res->has_depth && res->has_stencil) {
res->secondary = res->swr;
@@ -843,6 +845,10 @@ swr_texture_layout(struct swr_screen *screen,
res->secondary.pitch * res->secondary.numSamples;
res->secondary.xpBaseAddress = (gfxptr_t) AlignedMalloc(total_size, 64);
+ if (!res->secondary.xpBaseAddress) {
+ AlignedFree((void *)res->swr.xpBaseAddress);
+ return false;
+ }
}
}