diff options
author | Ilia Mirkin <[email protected]> | 2019-07-04 11:41:41 -0400 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2019-07-22 22:13:51 -0400 |
commit | 0e30c6b8a7e84211bb417362ec73f24ef134ae34 (patch) | |
tree | 7567deb41938d64e8fadcac7514deece8f7c1613 /src/gallium/drivers/swr/swr_resource.h | |
parent | 365f24705f9703962b6749f4fafe7cd92d9c60b1 (diff) |
gallium: switch boolean -> bool at the interface definitions
This is a relatively minimal change to adjust all the gallium interfaces
to use bool instead of boolean. I tried to avoid making unrelated
changes inside of drivers to flip boolean -> bool to reduce the risk of
regressions (the compiler will much more easily allow "dirty" values
inside a char-based boolean than a C99 _Bool).
This has been build-tested on amd64 with:
Gallium drivers: nouveau r300 r600 radeonsi freedreno swrast etnaviv v3d
vc4 i915 svga virgl swr panfrost iris lima kmsro
Gallium st: mesa xa xvmc xvmc vdpau va
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Acked-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/gallium/drivers/swr/swr_resource.h')
-rw-r--r-- | src/gallium/drivers/swr/swr_resource.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/drivers/swr/swr_resource.h b/src/gallium/drivers/swr/swr_resource.h index 63327d6bd35..2228dff7488 100644 --- a/src/gallium/drivers/swr/swr_resource.h +++ b/src/gallium/drivers/swr/swr_resource.h @@ -67,12 +67,12 @@ swr_resource(struct pipe_resource *resource) return (struct swr_resource *)resource; } -static INLINE boolean +static INLINE bool swr_resource_is_texture(const struct pipe_resource *resource) { switch (resource->target) { case PIPE_BUFFER: - return FALSE; + return false; case PIPE_TEXTURE_1D: case PIPE_TEXTURE_1D_ARRAY: case PIPE_TEXTURE_2D: @@ -81,10 +81,10 @@ swr_resource_is_texture(const struct pipe_resource *resource) case PIPE_TEXTURE_3D: case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: - return TRUE; + return true; default: assert(0); - return FALSE; + return false; } } |