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authorIlia Mirkin <[email protected]>2016-07-01 19:10:36 -0400
committerIlia Mirkin <[email protected]>2016-07-05 21:22:01 -0400
commita37e46323c7e18bec4160f2f66847c10b7041dc1 (patch)
tree9a7a853cfded640ae27bcedefb1a60aafa76724d /src/gallium/drivers/swr/swr_query.cpp
parent795d8dff89c7e6841f61e3b9851de95765f4d001 (diff)
glsl: don't try to lower non-gl builtins as if they were gl_FragData
If a shader has an output array, it will get treated as though it were gl_FragData and rewritten into gl_out_FragData instances. We only want this to happen on the actual gl_FragData and not everything else. This is a small part of the problem pointed out by the below bug. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765 Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "11.2 12.0" <[email protected]>
Diffstat (limited to 'src/gallium/drivers/swr/swr_query.cpp')
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