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author | Lucas Stach <[email protected]> | 2017-06-08 17:06:02 +0200 |
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committer | Lucas Stach <[email protected]> | 2017-10-10 12:30:34 +0200 |
commit | 0ab59f120b40191c60489ebc5383d6a886697c40 (patch) | |
tree | 85483c734f1b4d529d324a9c685d52269c1819fa /src/gallium/drivers/swr/swr_fence.cpp | |
parent | cedab87e762aa38997a07bc8a2eb624aed584afd (diff) |
etnaviv: remove flat shading workaround
It turned out not to be a hardware bug, but the shader compiler
emitting wrong varying component use information. With that fixed
we can turn flat shading back on.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Philipp Zabel <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
Diffstat (limited to 'src/gallium/drivers/swr/swr_fence.cpp')
0 files changed, 0 insertions, 0 deletions