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authorLucas Stach <[email protected]>2017-06-08 17:06:02 +0200
committerLucas Stach <[email protected]>2017-10-10 12:30:34 +0200
commit0ab59f120b40191c60489ebc5383d6a886697c40 (patch)
tree85483c734f1b4d529d324a9c685d52269c1819fa /src/gallium/drivers/swr/swr_fence.cpp
parentcedab87e762aa38997a07bc8a2eb624aed584afd (diff)
etnaviv: remove flat shading workaround
It turned out not to be a hardware bug, but the shader compiler emitting wrong varying component use information. With that fixed we can turn flat shading back on. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Philipp Zabel <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
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