diff options
author | Brian Paul <[email protected]> | 2019-03-07 16:14:32 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2019-03-08 07:40:35 -0700 |
commit | d4381cf5939cd344af16197074e56555d8b5e738 (patch) | |
tree | 63b5e19802133e7702d8748c894f8362091aa441 /src/gallium/drivers/svga | |
parent | 07e8a31e494702e993a4fa1fa2a04ab3e3c4a011 (diff) |
svga: remove SVGA_RELOC_READ flag in SVGA3D_BindGBSurface()
This fixes a rendering issue where UBO updates aren't always picked
up by drawing calls. This issue effected the Webots robotics
simulator. VMware bug 2175527.
Testing Done: Webots replay, piglit, misc Linux games
Reviewed-by: Thomas Hellstrom <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga')
-rw-r--r-- | src/gallium/drivers/svga/svga_cmd.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/svga/svga_cmd.c b/src/gallium/drivers/svga/svga_cmd.c index 5557d208171..6577c839cf0 100644 --- a/src/gallium/drivers/svga/svga_cmd.c +++ b/src/gallium/drivers/svga/svga_cmd.c @@ -1693,7 +1693,7 @@ SVGA3D_BindGBSurface(struct svga_winsys_context *swc, return PIPE_ERROR_OUT_OF_MEMORY; swc->surface_relocation(swc, &cmd->sid, &cmd->mobid, surface, - SVGA_RELOC_READ | SVGA_RELOC_INTERNAL); + SVGA_RELOC_READ); swc->commit(swc); |