diff options
author | Brian Paul <[email protected]> | 2017-05-25 10:22:33 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2017-05-26 20:05:30 -0600 |
commit | 31ff7bff5af2db13581d2e313f29d4be08f98e3a (patch) | |
tree | bf4f5f99e433bace04df330524ccdc00b7b9deeb /src/gallium/drivers/svga | |
parent | 21ddab4a173f585f757586b81542c912cb16bf48 (diff) |
svga: document some incorrect VGPU10 shader translation issues
We have a few mistakes in our shader translation code, but the virtual
GPU is forgiving.
Reviewed-by: Michal Krol <[email protected]>
Reviewed-by: Neha Bhende<[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga')
-rw-r--r-- | src/gallium/drivers/svga/svga_tgsi_vgpu10.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c index 3131444e495..1dd76ccda19 100644 --- a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c +++ b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c @@ -1030,6 +1030,9 @@ emit_src_register(struct svga_shader_emitter_v10 *emit, operand0.value = operand1.value = 0; if (is_prim_id) { + /* NOTE: we should be using VGPU10_OPERAND_1_COMPONENT here, but + * our virtual GPU accepts this as-is. + */ operand0.numComponents = VGPU10_OPERAND_0_COMPONENT; operand0.operandType = VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID; } @@ -5096,6 +5099,9 @@ emit_sample(struct svga_shader_emitter_v10 *emit, /* SAMPLE dst, coord(s0), resource, sampler */ begin_emit_instruction(emit); + /* NOTE: for non-fragment shaders, we should use VGPU10_OPCODE_SAMPLE_L + * with LOD=0. But our virtual GPU accepts this as-is. + */ emit_sample_opcode(emit, VGPU10_OPCODE_SAMPLE, inst->Instruction.Saturate, offsets); emit_dst_register(emit, get_tex_swizzle_dst(&swz_info)); @@ -5236,6 +5242,9 @@ emit_txp(struct svga_shader_emitter_v10 *emit, begin_emit_instruction(emit); if (tgsi_is_shadow_target(target)) + /* NOTE: for non-fragment shaders, we should use + * VGPU10_OPCODE_SAMPLE_C_LZ, but our virtual GPU accepts this as-is. + */ opcode = VGPU10_OPCODE_SAMPLE_C; else opcode = VGPU10_OPCODE_SAMPLE; |