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author | Alyssa Rosenzweig <[email protected]> | 2019-11-13 09:00:37 -0500 |
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committer | Alyssa Rosenzweig <[email protected]> | 2019-11-15 18:37:34 +0000 |
commit | 095654e3c23b255e6b29c63a8e5519539c43cffb (patch) | |
tree | d085feccc6f1a5d2372891fadb8d1d6d5711af67 /src/gallium/drivers/svga | |
parent | 339401b53c450710b5719974148de2c087ffb9e1 (diff) |
pan/midgard: Prioritize texture registers
On newer GPUs, this is a no-op. On older GPUs, this prevents needless
spilling since texture registers are shared with a subset of work
registers.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
Tested-by: Andre Heider <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga')
0 files changed, 0 insertions, 0 deletions