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authorLucas Stach <[email protected]>2012-01-10 12:41:02 +0100
committerMarek Olšák <[email protected]>2012-01-15 07:37:41 +0100
commitf428ae6f72f8a403bd3d83b88c41e9b78c23bbe3 (patch)
tree2ca844c9251732455e88be6313c2a8762532cc7d /src/gallium/drivers/svga
parent7f918683c4f92d2f5fc1765da4b404f569cec003 (diff)
nvfx: rework state_fb code to get rid of render temps
This commit rewrites a lot of the state_fb code to support rendering to targets not aligned to 64 byte. This allows us to drop the render temporaries as unaligned targets are the only use-case where they are really needed. The temporaries code was used for a lot of things more, but apparently those also work without temps. There is one regression in piglit fbo-clear-formats, but this will be fixed with the use of real hardware clears and doesn't matter in practice as no real application tries to scissor clear a 2x2 pixel render target. Signed-off-by: Lucas Stach <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga')
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