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authorZack Rusin <[email protected]>2013-07-31 07:34:49 -0400
committerZack Rusin <[email protected]>2013-08-02 20:11:18 -0400
commitd6b3a193d4d525c5048ebf793e6a63fd98f92d64 (patch)
tree03fa602befb47cfa29efad7bc1c85e1ec645e92a /src/gallium/drivers/svga
parent05487ef88ded5fea0b1de7bc08d44846648d1ce2 (diff)
draw: inject frontface info into wireframe outputs
Draw module can decompose primitives into wireframe models, which is a fancy word for 'lines', unfortunately that decomposition means that we weren't able to preserve the original front-face info which could be derived from the original primitives (lines don't have a 'face'). To fix it allow draw module to inject a fake face semantic into outputs from which the backends can figure out the original frontfacing info of the primitives. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga')
-rw-r--r--src/gallium/drivers/svga/svga_swtnl_state.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_swtnl_state.c b/src/gallium/drivers/svga/svga_swtnl_state.c
index d744f18ee72..d60af3fb834 100644
--- a/src/gallium/drivers/svga/svga_swtnl_state.c
+++ b/src/gallium/drivers/svga/svga_swtnl_state.c
@@ -162,6 +162,7 @@ svga_swtnl_update_vdecl( struct svga_context *svga )
memset(vinfo, 0, sizeof(*vinfo));
memset(vdecl, 0, sizeof(vdecl));
+ draw_prepare_shader_outputs(draw);
/* always add position */
src = draw_find_shader_output(draw, TGSI_SEMANTIC_POSITION, 0);
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR, src);