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authorJosé Fonseca <[email protected]>2011-02-23 13:32:37 +0000
committerJosé Fonseca <[email protected]>2011-02-24 14:00:13 +0000
commit369ece170257ef687ca609cacd1d66d186274eb3 (patch)
treefb5cee238c2e4584f234f7253b569bd15dc44ea0 /src/gallium/drivers/svga
parentf19439940c43aa9d937716c6f1ee70cc26799e08 (diff)
svga: Ensure rendertargets and textures are always rebound at every command buffer start.
The svga_update_state() mechanism is inadequate as it will always end up flushing the primitives before processing the SVGA_NEW_COMMAND_BUFFER dirty state flag.
Diffstat (limited to 'src/gallium/drivers/svga')
-rw-r--r--src/gallium/drivers/svga/svga_context.c16
-rw-r--r--src/gallium/drivers/svga/svga_state.h4
-rw-r--r--src/gallium/drivers/svga/svga_state_framebuffer.c49
-rw-r--r--src/gallium/drivers/svga/svga_state_tss.c78
4 files changed, 138 insertions, 9 deletions
diff --git a/src/gallium/drivers/svga/svga_context.c b/src/gallium/drivers/svga/svga_context.c
index 9b737a187e7..f0f875b2b23 100644
--- a/src/gallium/drivers/svga/svga_context.c
+++ b/src/gallium/drivers/svga/svga_context.c
@@ -204,6 +204,7 @@ void svga_context_flush( struct svga_context *svga,
{
struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
struct pipe_fence_handle *fence = NULL;
+ enum pipe_error ret;
svga->curr.nr_fbs = 0;
@@ -223,6 +224,21 @@ void svga_context_flush( struct svga_context *svga,
*/
svga->dirty |= SVGA_NEW_COMMAND_BUFFER;
+ /*
+ * We must reemit the surface bindings here, because svga_update_state
+ * will always flush the primitives before processing the
+ * SVGA_NEW_COMMAND_BUFFER state change.
+ *
+ * TODO: Refactor this.
+ */
+ ret = svga_reemit_framebuffer_bindings(svga);
+ assert(ret == PIPE_OK);
+
+ ret = svga_reemit_tss_bindings(svga);
+ assert(ret == PIPE_OK);
+
+ svga->dirty &= ~SVGA_NEW_COMMAND_BUFFER;
+
if (SVGA_DEBUG & DEBUG_SYNC) {
if (fence)
svga->pipe.screen->fence_finish( svga->pipe.screen, fence, 0);
diff --git a/src/gallium/drivers/svga/svga_state.h b/src/gallium/drivers/svga/svga_state.h
index 22d5a6d552a..7f239e7a322 100644
--- a/src/gallium/drivers/svga/svga_state.h
+++ b/src/gallium/drivers/svga/svga_state.h
@@ -92,4 +92,8 @@ void svga_update_state_retry( struct svga_context *svga,
enum pipe_error svga_emit_initial_state( struct svga_context *svga );
+enum pipe_error svga_reemit_framebuffer_bindings( struct svga_context *svga );
+
+enum pipe_error svga_reemit_tss_bindings( struct svga_context *svga );
+
#endif
diff --git a/src/gallium/drivers/svga/svga_state_framebuffer.c b/src/gallium/drivers/svga/svga_state_framebuffer.c
index fcbb35e7972..cdadb20c178 100644
--- a/src/gallium/drivers/svga/svga_state_framebuffer.c
+++ b/src/gallium/drivers/svga/svga_state_framebuffer.c
@@ -93,6 +93,55 @@ static int emit_framebuffer( struct svga_context *svga,
}
+/*
+ * Rebind rendertargets.
+ *
+ * Similar to emit_framebuffer, but without any state checking/update.
+ *
+ * Called at the beginning of every new command buffer to ensure that
+ * non-dirty rendertargets are properly paged-in.
+ */
+enum pipe_error
+svga_reemit_framebuffer_bindings(struct svga_context *svga)
+{
+ struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
+ unsigned i;
+ enum pipe_error ret;
+
+ for (i = 0; i < MIN2(PIPE_MAX_COLOR_BUFS, 8); ++i) {
+ if (hw->cbufs[i]) {
+ ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_COLOR0 + i, hw->cbufs[i]);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+ }
+ }
+
+ if (hw->zsbuf) {
+ ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_DEPTH, hw->zsbuf);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+
+ if (hw->zsbuf &&
+ hw->zsbuf->format == PIPE_FORMAT_S8_USCALED_Z24_UNORM) {
+ ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, hw->zsbuf);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+ }
+ else {
+ ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, NULL);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+ }
+ }
+
+ return PIPE_OK;
+}
+
+
struct svga_tracked_state svga_hw_framebuffer =
{
"hw framebuffer state",
diff --git a/src/gallium/drivers/svga/svga_state_tss.c b/src/gallium/drivers/svga/svga_state_tss.c
index f8b269a101e..c502506b93b 100644
--- a/src/gallium/drivers/svga/svga_state_tss.c
+++ b/src/gallium/drivers/svga/svga_state_tss.c
@@ -52,6 +52,16 @@ void svga_cleanup_tss_binding(struct svga_context *svga)
}
+struct bind_queue {
+ struct {
+ unsigned unit;
+ struct svga_hw_view_state *view;
+ } bind[PIPE_MAX_SAMPLERS];
+
+ unsigned bind_count;
+};
+
+
static int
update_tss_binding(struct svga_context *svga,
unsigned dirty )
@@ -63,15 +73,7 @@ update_tss_binding(struct svga_context *svga,
unsigned min_lod;
unsigned max_lod;
-
- struct {
- struct {
- unsigned unit;
- struct svga_hw_view_state *view;
- } bind[PIPE_MAX_SAMPLERS];
-
- unsigned bind_count;
- } queue;
+ struct bind_queue queue;
queue.bind_count = 0;
@@ -164,6 +166,64 @@ fail:
}
+/*
+ * Rebind textures.
+ *
+ * Similar to update_tss_binding, but without any state checking/update.
+ *
+ * Called at the beginning of every new command buffer to ensure that
+ * non-dirty textures are properly paged-in.
+ */
+enum pipe_error
+svga_reemit_tss_bindings(struct svga_context *svga)
+{
+ unsigned i;
+ enum pipe_error ret;
+ struct bind_queue queue;
+
+ queue.bind_count = 0;
+
+ for (i = 0; i < svga->state.hw_draw.num_views; i++) {
+ struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];
+
+ if (view->v) {
+ queue.bind[queue.bind_count].unit = i;
+ queue.bind[queue.bind_count].view = view;
+ queue.bind_count++;
+ }
+ }
+
+ if (queue.bind_count) {
+ SVGA3dTextureState *ts;
+
+ ret = SVGA3D_BeginSetTextureState(svga->swc,
+ &ts,
+ queue.bind_count);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+
+ for (i = 0; i < queue.bind_count; i++) {
+ struct svga_winsys_surface *handle;
+
+ ts[i].stage = queue.bind[i].unit;
+ ts[i].name = SVGA3D_TS_BIND_TEXTURE;
+
+ assert(queue.bind[i].view->v);
+ handle = queue.bind[i].view->v->handle;
+ svga->swc->surface_relocation(svga->swc,
+ &ts[i].value,
+ handle,
+ SVGA_RELOC_READ);
+ }
+
+ SVGA_FIFOCommitAll(svga->swc);
+ }
+
+ return PIPE_OK;
+}
+
+
struct svga_tracked_state svga_hw_tss_binding = {
"texture binding emit",
SVGA_NEW_TEXTURE_BINDING |