diff options
author | Marek Olšák <[email protected]> | 2012-04-24 17:31:17 +0200 |
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committer | Marek Olšák <[email protected]> | 2012-04-30 01:09:57 +0200 |
commit | 1b749dc34f8d83cf3dfa863279b1fe2b356d34b2 (patch) | |
tree | c15b71f02f9e2ffd95a03f8ffe98c212dc22dffd /src/gallium/drivers/svga | |
parent | 8c655f499cf61211146a3d38f77532541f88aa88 (diff) |
gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
This is required for any serious constant buffer support.
Constant buffer offsets on ATI and NVIDIA DX10 and DX11 GPUs must be
a multiple of 256.
In OpenGL, this can be queried via GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
Diffstat (limited to 'src/gallium/drivers/svga')
-rw-r--r-- | src/gallium/drivers/svga/svga_screen.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c index e6933a90b86..51c85838fe2 100644 --- a/src/gallium/drivers/svga/svga_screen.c +++ b/src/gallium/drivers/svga/svga_screen.c @@ -164,6 +164,8 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param) case PIPE_CAP_USER_INDEX_BUFFERS: case PIPE_CAP_USER_CONSTANT_BUFFERS: return 1; + case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: + return 16; case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: { |