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authorBrian Paul <[email protected]>2018-08-23 20:48:04 -0600
committerBrian Paul <[email protected]>2018-08-29 11:29:07 -0600
commit18e9b4791b0395e67e5ef1e622ac66515ae8baf9 (patch)
tree35f6a4e64aed3a13e9351c3c438489fbbe87b253 /src/gallium/drivers/svga/svgadump
parentfb7e462c979b29b65b841811cfe97a26c9cc93ee (diff)
svga: add missing switch cases for shadow textures
This doesn't seem to make any difference in testing, but it fixes a failed assertion when dumping sm3 shaders. Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svgadump')
-rw-r--r--src/gallium/drivers/svga/svgadump/svga_shader_dump.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svgadump/svga_shader_dump.c b/src/gallium/drivers/svga/svgadump/svga_shader_dump.c
index 46126a5460d..55bcdb8e253 100644
--- a/src/gallium/drivers/svga/svgadump/svga_shader_dump.c
+++ b/src/gallium/drivers/svga/svgadump/svga_shader_dump.c
@@ -287,6 +287,9 @@ dump_sampleinfo(struct sh_sampleinfo sampleinfo)
case SVGA3DSAMP_2D:
_debug_printf( "_2d" );
break;
+ case SVGA3DSAMP_2D_SHADOW:
+ _debug_printf( "_2dshadow" );
+ break;
case SVGA3DSAMP_CUBE:
_debug_printf( "_cube" );
break;