diff options
author | Brian Paul <[email protected]> | 2011-07-25 16:06:45 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-09-23 07:58:48 -0600 |
commit | 9bd15aef865352b9234fedae76617fc51c71e6d5 (patch) | |
tree | 52e9f15ec416b54b18c021be42abeaa0e99bd20e /src/gallium/drivers/svga/svga_tgsi.h | |
parent | 49a6f5e68eeb6b23bb040cfc1f93befc2f1eb35a (diff) |
svga: implement texture swizzling
This exposes the GL_EXT_texture_swizzle extension and allows the various
depth texture modes to be implemented properly. This, plus a follow-on
texture/shadow change fixes quite a few piglit GLSL shadow sampler test
failures.
Diffstat (limited to 'src/gallium/drivers/svga/svga_tgsi.h')
-rw-r--r-- | src/gallium/drivers/svga/svga_tgsi.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi.h b/src/gallium/drivers/svga/svga_tgsi.h index bd63bf5c264..214e113aaaa 100644 --- a/src/gallium/drivers/svga/svga_tgsi.h +++ b/src/gallium/drivers/svga/svga_tgsi.h @@ -60,6 +60,10 @@ struct svga_fs_compile_key unsigned width_height_idx:7; unsigned texture_target:8; unsigned sprite_texgen:1; + unsigned swizzle_r:3; + unsigned swizzle_g:3; + unsigned swizzle_b:3; + unsigned swizzle_a:3; } tex[PIPE_MAX_SAMPLERS]; }; |