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authorBrian Paul <[email protected]>2014-01-31 17:23:11 -0700
committerBrian Paul <[email protected]>2014-02-03 12:40:13 -0700
commit4686f610b18a04bc6213ccadf7be1176bbda3e34 (patch)
treef3465d5134ec8c0d4f029f87d894f3ce2d6dff99 /src/gallium/drivers/svga/svga_tgsi.h
parent9bace99d77642f8fbd46b1f0be025ad758f83f5e (diff)
svga: refactor some shader code
Put common code in new svga_shader.c file. Considate separate vertex/ fragment shader ID generation. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_tgsi.h')
-rw-r--r--src/gallium/drivers/svga/svga_tgsi.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi.h b/src/gallium/drivers/svga/svga_tgsi.h
index b32b7081e9a..9a0c7b8f41e 100644
--- a/src/gallium/drivers/svga/svga_tgsi.h
+++ b/src/gallium/drivers/svga/svga_tgsi.h
@@ -154,9 +154,6 @@ svga_translate_vertex_program( const struct svga_vertex_shader *fs,
const struct svga_vs_compile_key *vkey );
-void
-svga_destroy_shader_variant(struct svga_shader_variant *variant);
-
unsigned
svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);