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authorBrian Paul <[email protected]>2011-10-11 09:30:09 -0600
committerBrian Paul <[email protected]>2011-10-11 09:30:09 -0600
commit94b219b9e2c20711078b1628cf1fa599a29bf67f (patch)
treebd630eb8b166e3043152a65d0d49595bffb0ac33 /src/gallium/drivers/svga/svga_tgsi.c
parent396ac41fc285f0d7c8545f2b32ba373693a7a326 (diff)
svga: remove support for shader model 2.0
We've been requiring SM 3.0 all along so this just removes unused code. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_tgsi.c')
-rw-r--r--src/gallium/drivers/svga/svga_tgsi.c7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi.c b/src/gallium/drivers/svga/svga_tgsi.c
index a93eca686dd..90a84230c98 100644
--- a/src/gallium/drivers/svga/svga_tgsi.c
+++ b/src/gallium/drivers/svga/svga_tgsi.c
@@ -136,8 +136,6 @@ boolean svga_shader_emit_opcode( struct svga_shader_emitter *emit,
return TRUE;
}
-#define SVGA3D_PS_2X (SVGA3D_PS_20 | 1)
-#define SVGA3D_VS_2X (SVGA3D_VS_20 | 1)
static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
{
@@ -147,10 +145,10 @@ static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
switch (emit->unit) {
case PIPE_SHADER_FRAGMENT:
- header.value = emit->use_sm30 ? SVGA3D_PS_30 : SVGA3D_PS_2X;
+ header.value = SVGA3D_PS_30;
break;
case PIPE_SHADER_VERTEX:
- header.value = emit->use_sm30 ? SVGA3D_VS_30 : SVGA3D_VS_2X;
+ header.value = SVGA3D_VS_30;
break;
}
@@ -178,7 +176,6 @@ svga_tgsi_translate( const struct svga_shader *shader,
memset(&emit, 0, sizeof(emit));
- emit.use_sm30 = shader->use_sm30;
emit.size = 1024;
emit.buf = MALLOC(emit.size);
if (emit.buf == NULL) {