diff options
author | Brian Paul <[email protected]> | 2015-08-13 11:00:58 -0700 |
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committer | Brian Paul <[email protected]> | 2015-09-02 09:27:43 -0600 |
commit | e054251ed11e25a080f64b92db9334c9b07c8c76 (patch) | |
tree | efef5b1ec8f9252e40032774747b2ca124a4de07 /src/gallium/drivers/svga/svga_swtnl_state.c | |
parent | 656dac120d27e060986d97e790334f67a34a6e23 (diff) |
svga: update driver for version 10 GPU interface
This is a squash commit of roughly two years of development work.
Authors include:
Brian Paul
Charmaine Lee
Thomas Hellstrom
Jakob Bornecrantz
Sinclair Yeh
Mingcheng Chen
Kai Ninomiya
MengLin Wu
The driver supports OpenGL 3.3.
Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_swtnl_state.c')
-rw-r--r-- | src/gallium/drivers/svga/svga_swtnl_state.c | 169 |
1 files changed, 143 insertions, 26 deletions
diff --git a/src/gallium/drivers/svga/svga_swtnl_state.c b/src/gallium/drivers/svga/svga_swtnl_state.c index e62698e11f4..79dc0bf580c 100644 --- a/src/gallium/drivers/svga/svga_swtnl_state.c +++ b/src/gallium/drivers/svga/svga_swtnl_state.c @@ -25,10 +25,13 @@ #include "draw/draw_context.h" #include "draw/draw_vbuf.h" +#include "util/u_bitmask.h" #include "util/u_inlines.h" #include "pipe/p_state.h" +#include "svga_cmd.h" #include "svga_context.h" +#include "svga_shader.h" #include "svga_swtnl.h" #include "svga_state.h" #include "svga_tgsi.h" @@ -51,30 +54,37 @@ static void set_draw_viewport( struct svga_context *svga ) float adjx = 0.0f; float adjy = 0.0f; - switch (svga->curr.reduced_prim) { - case PIPE_PRIM_POINTS: - adjx = SVGA_POINT_ADJ_X; - adjy = SVGA_POINT_ADJ_Y; - break; - case PIPE_PRIM_LINES: - /* XXX: This is to compensate for the fact that wide lines are - * going to be drawn with triangles, but we're not catching all - * cases where that will happen. - */ - if (svga->curr.rast->need_pipeline & SVGA_PIPELINE_FLAG_LINES) - { - adjx = SVGA_LINE_ADJ_X + 0.175f; - adjy = SVGA_LINE_ADJ_Y - 0.175f; + if (svga_have_vgpu10(svga)) { + if (svga->curr.reduced_prim == PIPE_PRIM_TRIANGLES) { + adjy = 0.25; } - else { - adjx = SVGA_LINE_ADJ_X; - adjy = SVGA_LINE_ADJ_Y; + } + else { + switch (svga->curr.reduced_prim) { + case PIPE_PRIM_POINTS: + adjx = SVGA_POINT_ADJ_X; + adjy = SVGA_POINT_ADJ_Y; + break; + case PIPE_PRIM_LINES: + /* XXX: This is to compensate for the fact that wide lines are + * going to be drawn with triangles, but we're not catching all + * cases where that will happen. + */ + if (svga->curr.rast->need_pipeline & SVGA_PIPELINE_FLAG_LINES) + { + adjx = SVGA_LINE_ADJ_X + 0.175f; + adjy = SVGA_LINE_ADJ_Y - 0.175f; + } + else { + adjx = SVGA_LINE_ADJ_X; + adjy = SVGA_LINE_ADJ_Y; + } + break; + case PIPE_PRIM_TRIANGLES: + adjx += SVGA_TRIANGLE_ADJ_X; + adjy += SVGA_TRIANGLE_ADJ_Y; + break; } - break; - case PIPE_PRIM_TRIANGLES: - adjx += SVGA_TRIANGLE_ADJ_X; - adjy += SVGA_TRIANGLE_ADJ_Y; - break; } vp.translate[0] += adjx; @@ -150,6 +160,59 @@ struct svga_tracked_state svga_update_swtnl_draw = }; +static SVGA3dSurfaceFormat +translate_vertex_format(SVGA3dDeclType format) +{ + switch (format) { + case SVGA3D_DECLTYPE_FLOAT1: + return SVGA3D_R32_FLOAT; + case SVGA3D_DECLTYPE_FLOAT2: + return SVGA3D_R32G32_FLOAT; + case SVGA3D_DECLTYPE_FLOAT3: + return SVGA3D_R32G32B32_FLOAT; + case SVGA3D_DECLTYPE_FLOAT4: + return SVGA3D_R32G32B32A32_FLOAT; + default: + assert(!"Unexpected format in translate_vertex_format()"); + return SVGA3D_R32G32B32A32_FLOAT; + } +} + + +static SVGA3dElementLayoutId +svga_vdecl_to_input_element(struct svga_context *svga, + const SVGA3dVertexDecl *vdecl, unsigned num_decls) +{ + SVGA3dElementLayoutId id; + SVGA3dInputElementDesc elements[PIPE_MAX_ATTRIBS]; + enum pipe_error ret; + unsigned i; + + assert(num_decls <= PIPE_MAX_ATTRIBS); + assert(svga_have_vgpu10(svga)); + + for (i = 0; i < num_decls; i++) { + elements[i].inputSlot = 0; /* vertex buffer index */ + elements[i].alignedByteOffset = vdecl[i].array.offset; + elements[i].format = translate_vertex_format(vdecl[i].identity.type); + elements[i].inputSlotClass = SVGA3D_INPUT_PER_VERTEX_DATA; + elements[i].instanceDataStepRate = 0; + elements[i].inputRegister = i; + } + + id = util_bitmask_add(svga->input_element_object_id_bm); + + ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, num_decls, id, elements); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, num_decls, id, elements); + assert(ret == PIPE_OK); + } + + return id; +} + + enum pipe_error svga_swtnl_update_vdecl( struct svga_context *svga ) { @@ -164,16 +227,19 @@ svga_swtnl_update_vdecl( struct svga_context *svga ) int nr_decls = 0; int src; unsigned i; + int any_change; memset(vinfo, 0, sizeof(*vinfo)); memset(vdecl, 0, sizeof(vdecl)); draw_prepare_shader_outputs(draw); + /* always add position */ src = draw_find_shader_output(draw, TGSI_SEMANTIC_POSITION, 0); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR, src); vinfo->attrib[0].emit = EMIT_4F; vdecl[0].array.offset = offset; + vdecl[0].identity.method = SVGA3D_DECLMETHOD_DEFAULT; vdecl[0].identity.type = SVGA3D_DECLTYPE_FLOAT4; vdecl[0].identity.usage = SVGA3D_DECLUSAGE_POSITIONT; vdecl[0].identity.usageIndex = 0; @@ -225,16 +291,67 @@ svga_swtnl_update_vdecl( struct svga_context *svga ) draw_compute_vertex_size(vinfo); svga_render->vdecl_count = nr_decls; - for (i = 0; i < svga_render->vdecl_count; i++) + for (i = 0; i < svga_render->vdecl_count; i++) { vdecl[i].array.stride = offset; + } - if (memcmp(svga_render->vdecl, vdecl, sizeof(vdecl)) == 0) - return PIPE_OK; + any_change = memcmp(svga_render->vdecl, vdecl, sizeof(vdecl)); + + if (svga_have_vgpu10(svga)) { + enum pipe_error ret; + + if (!any_change && svga_render->layout_id != SVGA3D_INVALID_ID) { + return PIPE_OK; + } + + if (svga_render->layout_id != SVGA3D_INVALID_ID) { + /* destroy old */ + ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc, + svga_render->layout_id); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc, + svga_render->layout_id); + assert(ret == PIPE_OK); + } + + /** + * reset current layout id state after the element layout is + * destroyed, so that if a new layout has the same layout id, we + * will know to re-issue the SetInputLayout command. + */ + if (svga->state.hw_draw.layout_id == svga_render->layout_id) + svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID; + + util_bitmask_clear(svga->input_element_object_id_bm, + svga_render->layout_id); + } + + svga_render->layout_id = + svga_vdecl_to_input_element(svga, vdecl, nr_decls); + + /* bind new */ + if (svga->state.hw_draw.layout_id != svga_render->layout_id) { + ret = SVGA3D_vgpu10_SetInputLayout(svga->swc, svga_render->layout_id); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_vgpu10_SetInputLayout(svga->swc, + svga_render->layout_id); + assert(ret == PIPE_OK); + } + + svga->state.hw_draw.layout_id = svga_render->layout_id; + } + } + else { + if (!any_change) + return PIPE_OK; + } memcpy(svga_render->vdecl, vdecl, sizeof(vdecl)); svga->swtnl.new_vdecl = TRUE; - return PIPE_OK; + return 0; } |