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author | Brian Paul <[email protected]> | 2011-07-26 09:19:40 -0600 |
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committer | Brian Paul <[email protected]> | 2011-09-23 07:58:48 -0600 |
commit | 7d09df0cbc7e4524919a025cdd506b29e2d8b4f1 (patch) | |
tree | 59c7b6129d31079cd84b31a389057dc430b958fe /src/gallium/drivers/svga/svga_swtnl.h | |
parent | 9bd15aef865352b9234fedae76617fc51c71e6d5 (diff) |
svga: fix depth/shadow compare for non-projected texcoords
We only need to do the divide by Q step for TXP instructions.
This fixes the incorrectly rendered soft shadow test in Lightsmark.
Along with the previous texture swizzle commit, this also fixes all
the piglit glsl-fs-shadow2d-XX.shader_test failures.
Diffstat (limited to 'src/gallium/drivers/svga/svga_swtnl.h')
0 files changed, 0 insertions, 0 deletions