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authorBrian Paul <[email protected]>2016-08-26 09:53:47 -0600
committerBrian Paul <[email protected]>2016-08-29 17:46:50 -0600
commit646afc6ff75fca5a961549ffe175877f903ef5c7 (patch)
tree38bcc490220a7cccbf0e1cac62b606897d273060 /src/gallium/drivers/svga/svga_surface.c
parentb9b88516f8d3efc902696f1092519e298ceb7cdb (diff)
svga: move surface propagation code into new function
Put new svga_propagate_rendertargets() function where all the other surface propagation code lives. Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_surface.c')
-rw-r--r--src/gallium/drivers/svga/svga_surface.c22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_surface.c b/src/gallium/drivers/svga/svga_surface.c
index a11ce4e4448..75e76fb297e 100644
--- a/src/gallium/drivers/svga/svga_surface.c
+++ b/src/gallium/drivers/svga/svga_surface.c
@@ -658,6 +658,28 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf)
/**
+ * If any of the render targets are in backing texture views, propagate any
+ * changes to them back to the original texture.
+ */
+void
+svga_propagate_rendertargets(struct svga_context *svga)
+{
+ const unsigned num_cbufs = svga_screen(svga->pipe.screen)->max_color_buffers;
+ unsigned i;
+
+ for (i = 0; i < num_cbufs; i++) {
+ if (svga->curr.framebuffer.cbufs[i]) {
+ svga_propagate_surface(svga, svga->curr.framebuffer.cbufs[i]);
+ }
+ }
+
+ if (svga->curr.framebuffer.zsbuf) {
+ svga_propagate_surface(svga, svga->curr.framebuffer.zsbuf);
+ }
+}
+
+
+/**
* Check if we should call svga_propagate_surface on the surface.
*/
boolean