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authorMarek Olšák <[email protected]>2012-12-08 14:53:55 +0100
committerMarek Olšák <[email protected]>2012-12-12 13:09:53 +0100
commitc1f704073b8992f3556c8e44a7fc496e250ba3ae (patch)
tree16e92257a438b68b728764c412828034fe784a1e /src/gallium/drivers/svga/svga_surface.c
parent21b1ec69fc846c562f7d3685355315ce66b0f436 (diff)
svga: stop using pipe_surface::usage
There are only 2 possible usages: render target and depth stencil. Both can be derived from the surface format, so the flag is redundant. And it's going away... Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_surface.c')
-rw-r--r--src/gallium/drivers/svga/svga_surface.c22
1 files changed, 7 insertions, 15 deletions
diff --git a/src/gallium/drivers/svga/svga_surface.c b/src/gallium/drivers/svga/svga_surface.c
index 6c4f06d4289..d3c228bf57d 100644
--- a/src/gallium/drivers/svga/svga_surface.c
+++ b/src/gallium/drivers/svga/svga_surface.c
@@ -191,9 +191,6 @@ svga_create_surface(struct pipe_context *pipe,
struct svga_screen *ss = svga_screen(screen);
struct svga_surface *s;
unsigned face, zslice;
- /* XXX surfaces should only be used for rendering purposes nowadays */
- boolean render = (surf_tmpl->usage & (PIPE_BIND_RENDER_TARGET |
- PIPE_BIND_DEPTH_STENCIL)) ? TRUE : FALSE;
boolean view = FALSE;
SVGA3dSurfaceFlags flags;
SVGA3dSurfaceFormat format;
@@ -224,26 +221,21 @@ svga_create_surface(struct pipe_context *pipe,
s->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
s->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
- if (!render) {
- flags = SVGA3D_SURFACE_HINT_TEXTURE;
- } else {
- if (surf_tmpl->usage & PIPE_BIND_RENDER_TARGET) {
- flags = SVGA3D_SURFACE_HINT_RENDERTARGET;
- }
- if (surf_tmpl->usage & PIPE_BIND_DEPTH_STENCIL) {
- flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
- }
+ if (util_format_is_depth_or_stencil(surf_tmpl->format)) {
+ flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
+ }
+ else {
+ flags = SVGA3D_SURFACE_HINT_RENDERTARGET;
}
- format = svga_translate_format(ss, surf_tmpl->format, surf_tmpl->usage);
+ format = svga_translate_format(ss, surf_tmpl->format, 0);
assert(format != SVGA3D_FORMAT_INVALID);
if (svga_screen(screen)->debug.force_surface_view)
view = TRUE;
/* Currently only used for compressed textures */
- if (render &&
- format != svga_translate_format(ss, surf_tmpl->format, surf_tmpl->usage)) {
+ if (format != svga_translate_format(ss, surf_tmpl->format, 0)) {
view = TRUE;
}