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authorBrian Paul <[email protected]>2015-10-08 21:06:18 -0600
committerBrian Paul <[email protected]>2015-10-16 11:43:28 -0600
commitf413f1a17c506d5d4474a1baa0556a9e9f554c63 (patch)
treed964837bc9636e1850251a06bbca03c60ce783c5 /src/gallium/drivers/svga/svga_shader.h
parent8d0d5dca5bd076ef363d3e923e6473916f3a9d35 (diff)
svga: use new svga_new_shader_variant() function
To simplify upcoming new HUD shader count implementation. Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_shader.h')
-rw-r--r--src/gallium/drivers/svga/svga_shader.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_shader.h b/src/gallium/drivers/svga/svga_shader.h
index b0800c1ecad..efcac408626 100644
--- a/src/gallium/drivers/svga/svga_shader.h
+++ b/src/gallium/drivers/svga/svga_shader.h
@@ -273,6 +273,9 @@ svga_set_shader(struct svga_context *svga,
SVGA3dShaderType type,
struct svga_shader_variant *variant);
+struct svga_shader_variant *
+svga_new_shader_variant(struct svga_context *svga);
+
enum pipe_error
svga_destroy_shader_variant(struct svga_context *svga,
SVGA3dShaderType type,