diff options
author | Brian Paul <[email protected]> | 2015-10-08 21:06:18 -0600 |
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committer | Brian Paul <[email protected]> | 2015-10-16 11:43:28 -0600 |
commit | f413f1a17c506d5d4474a1baa0556a9e9f554c63 (patch) | |
tree | d964837bc9636e1850251a06bbca03c60ce783c5 /src/gallium/drivers/svga/svga_shader.h | |
parent | 8d0d5dca5bd076ef363d3e923e6473916f3a9d35 (diff) |
svga: use new svga_new_shader_variant() function
To simplify upcoming new HUD shader count implementation.
Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_shader.h')
-rw-r--r-- | src/gallium/drivers/svga/svga_shader.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_shader.h b/src/gallium/drivers/svga/svga_shader.h index b0800c1ecad..efcac408626 100644 --- a/src/gallium/drivers/svga/svga_shader.h +++ b/src/gallium/drivers/svga/svga_shader.h @@ -273,6 +273,9 @@ svga_set_shader(struct svga_context *svga, SVGA3dShaderType type, struct svga_shader_variant *variant); +struct svga_shader_variant * +svga_new_shader_variant(struct svga_context *svga); + enum pipe_error svga_destroy_shader_variant(struct svga_context *svga, SVGA3dShaderType type, |