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authorBrian Paul <[email protected]>2017-07-21 09:38:10 -0600
committerBrian Paul <[email protected]>2017-07-25 15:40:23 -0600
commit71d3b69b239c2e2eb8b154229c5defc013b7c7b5 (patch)
tree98b87410844a2dad0a526e4b41765eeff657fc54 /src/gallium/drivers/svga/svga_shader.h
parent1ab8901d6fa03b907e4d6c0ee4291340bee72a9a (diff)
svga: rework the FS white fragments code
When we forcibly write white to FS outputs (for XOR mode emulation) we were using a temp register. But that's not really necessary. This also fixes the case of writing white to multiple color buffers. Subsequent changes will build on this. Reviewed-by: Charmaine Lee <[email protected]>
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