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author | Brian Paul <[email protected]> | 2017-07-21 09:38:10 -0600 |
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committer | Brian Paul <[email protected]> | 2017-07-25 15:40:23 -0600 |
commit | 71d3b69b239c2e2eb8b154229c5defc013b7c7b5 (patch) | |
tree | 98b87410844a2dad0a526e4b41765eeff657fc54 /src/gallium/drivers/svga/svga_shader.h | |
parent | 1ab8901d6fa03b907e4d6c0ee4291340bee72a9a (diff) |
svga: rework the FS white fragments code
When we forcibly write white to FS outputs (for XOR mode emulation)
we were using a temp register. But that's not really necessary.
This also fixes the case of writing white to multiple color buffers.
Subsequent changes will build on this.
Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_shader.h')
0 files changed, 0 insertions, 0 deletions