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authorBrian Paul <[email protected]>2018-10-09 08:55:46 -0600
committerBrian Paul <[email protected]>2018-10-09 11:17:14 -0600
commit797e34f65879039aecc0a677c44af0a1185edfd7 (patch)
treeab83b7f7559a43e7adb04cfa9ddccbaaec5a8f80 /src/gallium/drivers/svga/svga_shader.h
parentb781688636a42be2120047b868abc9bab823acbf (diff)
svga: change svga_destroy_shader_variant() to return void
svga_destroy_shader_variant() itself flushes and retries the command if there's a failure. So no need for the callers to do it. Other callers of the function were already ignoring the return value. This also fixes a corner-case double-free reported by Coverity (and reported by Dave Airlie). Tested with various OpenGL apps. Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_shader.h')
-rw-r--r--src/gallium/drivers/svga/svga_shader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/svga/svga_shader.h b/src/gallium/drivers/svga/svga_shader.h
index b80cf181441..68991e72641 100644
--- a/src/gallium/drivers/svga/svga_shader.h
+++ b/src/gallium/drivers/svga/svga_shader.h
@@ -285,7 +285,7 @@ svga_set_shader(struct svga_context *svga,
struct svga_shader_variant *
svga_new_shader_variant(struct svga_context *svga);
-enum pipe_error
+void
svga_destroy_shader_variant(struct svga_context *svga,
SVGA3dShaderType type,
struct svga_shader_variant *variant);