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authorBrian Paul <[email protected]>2014-01-31 17:23:11 -0700
committerBrian Paul <[email protected]>2014-02-03 12:40:13 -0700
commit4686f610b18a04bc6213ccadf7be1176bbda3e34 (patch)
treef3465d5134ec8c0d4f029f87d894f3ce2d6dff99 /src/gallium/drivers/svga/svga_shader.h
parent9bace99d77642f8fbd46b1f0be025ad758f83f5e (diff)
svga: refactor some shader code
Put common code in new svga_shader.c file. Considate separate vertex/ fragment shader ID generation. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_shader.h')
-rw-r--r--src/gallium/drivers/svga/svga_shader.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_shader.h b/src/gallium/drivers/svga/svga_shader.h
new file mode 100644
index 00000000000..348dc0c59e2
--- /dev/null
+++ b/src/gallium/drivers/svga/svga_shader.h
@@ -0,0 +1,44 @@
+/**********************************************************
+ * Copyright 2008-2012 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+#ifndef SVGA_SHADER_H
+#define SVGA_SHADER_H
+
+#include "svga3d_reg.h"
+
+struct svga_shader_variant;
+
+enum pipe_error
+svga_define_shader(struct svga_context *svga,
+ SVGA3dShaderType type,
+ struct svga_shader_variant *variant);
+
+enum pipe_error
+svga_destroy_shader_variant(struct svga_context *svga,
+ SVGA3dShaderType type,
+ struct svga_shader_variant *variant);
+
+
+#endif /* SVGA_SHADER_H */