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author | Rob Clark <[email protected]> | 2018-01-29 15:59:55 -0500 |
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committer | Rob Clark <[email protected]> | 2018-02-10 14:54:58 -0500 |
commit | 76440fcca9150645c5d7a5396f902f42fd565937 (patch) | |
tree | e968e79697b33e464433a43156aca6b3ecbdc820 /src/gallium/drivers/svga/svga_shader.c | |
parent | aea223741fa008c704e8bc66fe00bde05d51b2c7 (diff) |
freedreno/ir3: clean up dangling false-dep's
Maybe there is a better way for this.. where it comes useful is "array"
loads, which end up as a false-dep for a later array store.
If all the uses of an array load are CP'd into their consumer, it still
leaves the dangling array load, leading to funny things like:
mov.u32u32 r5.y, r0.y
mov.u32u32 r5.y, r0.z
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_shader.c')
0 files changed, 0 insertions, 0 deletions