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authorRob Clark <[email protected]>2018-01-29 15:59:55 -0500
committerRob Clark <[email protected]>2018-02-10 14:54:58 -0500
commit76440fcca9150645c5d7a5396f902f42fd565937 (patch)
treee968e79697b33e464433a43156aca6b3ecbdc820 /src/gallium/drivers/svga/svga_shader.c
parentaea223741fa008c704e8bc66fe00bde05d51b2c7 (diff)
freedreno/ir3: clean up dangling false-dep's
Maybe there is a better way for this.. where it comes useful is "array" loads, which end up as a false-dep for a later array store. If all the uses of an array load are CP'd into their consumer, it still leaves the dangling array load, leading to funny things like: mov.u32u32 r5.y, r0.y mov.u32u32 r5.y, r0.z Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_shader.c')
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