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authorEric Anholt <[email protected]>2017-03-03 16:37:50 -0800
committerEric Anholt <[email protected]>2017-03-08 13:44:17 -0800
commit0fca01d0279c5794ae2aceee27668c974b586f87 (patch)
tree2a5f3f0c98b04364020476cf0d96be51387931a3 /src/gallium/drivers/svga/svga_screen.h
parent61359324c1ed511edc8b1d6b23ced1e43b08ec42 (diff)
vc4: Report to shader-db how many threads a fragment shader has.
Doing instruction count analysis when we emit the thread switches that will save us from tons of stalls is kind of missing the point.
Diffstat (limited to 'src/gallium/drivers/svga/svga_screen.h')
0 files changed, 0 insertions, 0 deletions