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authorBrian Paul <[email protected]>2011-07-25 16:06:45 -0600
committerBrian Paul <[email protected]>2011-09-23 07:58:48 -0600
commit9bd15aef865352b9234fedae76617fc51c71e6d5 (patch)
tree52e9f15ec416b54b18c021be42abeaa0e99bd20e /src/gallium/drivers/svga/svga_screen.c
parent49a6f5e68eeb6b23bb040cfc1f93befc2f1eb35a (diff)
svga: implement texture swizzling
This exposes the GL_EXT_texture_swizzle extension and allows the various depth texture modes to be implemented properly. This, plus a follow-on texture/shadow change fixes quite a few piglit GLSL shadow sampler test failures.
Diffstat (limited to 'src/gallium/drivers/svga/svga_screen.c')
-rw-r--r--src/gallium/drivers/svga/svga_screen.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index 3a1ac9e1d93..87b48dea173 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -148,6 +148,8 @@ svga_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
return 0;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
+ case PIPE_CAP_TEXTURE_SWIZZLE:
+ return 1;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
{