diff options
author | Christian Gmeiner <[email protected]> | 2018-06-15 12:29:58 +0200 |
---|---|---|
committer | Christian Gmeiner <[email protected]> | 2018-06-20 17:55:39 +0200 |
commit | f485e5671c97468fc445da45a9ecc9d9c7dd8243 (patch) | |
tree | 60033a3d1612106c8589c27c2240664cb6c00ae2 /src/gallium/drivers/svga/svga_screen.c | |
parent | 050d8a4b42d3c9d07abf60124ff3a39eb22e5b01 (diff) |
gallium: add scalar isa shader cap
v1 -> v2:
- nv30 is _NOT_ scalar as suggested by Ilia Mirkin.
- Change from a screen cap to a shader cap as suggested
by Eric Anholt.
- radeonsi is scalar as suggested by Marek Olšák.
- Change missing ones to be scalar.
v2 -> v3:
- r600 prefers vec4 as suggested by Marek Olšák.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_screen.c')
-rw-r--r-- | src/gallium/drivers/svga/svga_screen.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c index 9e3e3e26a3c..9d9b7971b46 100644 --- a/src/gallium/drivers/svga/svga_screen.c +++ b/src/gallium/drivers/svga/svga_screen.c @@ -556,6 +556,8 @@ vgpu9_get_shader_param(struct pipe_screen *screen, case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: return 0; + case PIPE_SHADER_CAP_SCALAR_ISA: + return 1; case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; } @@ -623,6 +625,8 @@ vgpu9_get_shader_param(struct pipe_screen *screen, case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: return 0; + case PIPE_SHADER_CAP_SCALAR_ISA: + return 1; case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; } @@ -724,6 +728,8 @@ vgpu10_get_shader_param(struct pipe_screen *screen, case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: return 0; + case PIPE_SHADER_CAP_SCALAR_ISA: + return 1; case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; default: |