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authorBrian Paul <[email protected]>2011-10-11 09:30:09 -0600
committerBrian Paul <[email protected]>2011-10-11 09:30:09 -0600
commit94b219b9e2c20711078b1628cf1fa599a29bf67f (patch)
treebd630eb8b166e3043152a65d0d49595bffb0ac33 /src/gallium/drivers/svga/svga_screen.c
parent396ac41fc285f0d7c8545f2b32ba373693a7a326 (diff)
svga: remove support for shader model 2.0
We've been requiring SM 3.0 all along so this just removes unused code. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_screen.c')
-rw-r--r--src/gallium/drivers/svga/svga_screen.c38
1 files changed, 17 insertions, 21 deletions
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index a624cd996a3..7c4aa314044 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -129,7 +129,7 @@ svga_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_TWO_SIDED_STENCIL:
return 1;
case PIPE_CAP_GLSL:
- return svgascreen->use_ps30 && svgascreen->use_vs30;
+ return 1;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 1;
case PIPE_CAP_POINT_SPRITE:
@@ -220,18 +220,18 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
- return svgascreen->use_ps30 ? 512 : 96;
+ return 512;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return SVGA3D_MAX_NESTING_LEVEL;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 10;
case PIPE_SHADER_CAP_MAX_CONSTS:
- return svgascreen->use_ps30 ? 224 : 16;
+ return 224;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
- return svgascreen->use_ps30 ? 32 : 12;
+ return 32;
return result.u;
case PIPE_SHADER_CAP_MAX_ADDRS:
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
@@ -243,7 +243,7 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
*/
return 0;
case PIPE_SHADER_CAP_MAX_PREDS:
- return svgascreen->use_ps30 ? 1 : 0;
+ return 1;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
@@ -264,7 +264,7 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
- return svgascreen->use_vs30 ? 512 : 256;
+ return 512;
return result.u;
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
@@ -280,17 +280,17 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
- return svgascreen->use_vs30 ? 32 : 12;
+ return 32;
return result.u;
case PIPE_SHADER_CAP_MAX_ADDRS:
- return svgascreen->use_vs30 ? 1 : 0;
+ return 1;
case PIPE_SHADER_CAP_MAX_PREDS:
- return svgascreen->use_vs30 ? 1 : 0;
+ return 1;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
- return svgascreen->use_vs30 ? 1 : 0;
+ return 1;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return 0;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
@@ -436,6 +436,7 @@ svga_screen_create(struct svga_winsys_screen *sws)
struct svga_screen *svgascreen;
struct pipe_screen *screen;
SVGA3dDevCapResult result;
+ boolean use_vs30, use_ps30;
#ifdef DEBUG
SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
@@ -479,14 +480,18 @@ svga_screen_create(struct svga_winsys_screen *sws)
svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
}
- svgascreen->use_ps30 =
+ use_ps30 =
sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
- svgascreen->use_vs30 =
+ use_vs30 =
sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
+ /* we require Shader model 3.0 or later */
+ if (!use_ps30 || !use_vs30)
+ goto error2;
+
/*
* The D16, D24X8, and D24S8 formats always do an implicit shadow compare
* when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
@@ -532,15 +537,6 @@ svga_screen_create(struct svga_winsys_screen *sws)
}
}
-#if 1
- /* Shader model 2.0 is unsupported at the moment. */
- if(!svgascreen->use_ps30 || !svgascreen->use_vs30)
- goto error2;
-#else
- if(debug_get_bool_option("SVGA_NO_SM30", FALSE))
- svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
-#endif
-
pipe_mutex_init(svgascreen->tex_mutex);
pipe_mutex_init(svgascreen->swc_mutex);