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authorChristoph Bumiller <[email protected]>2013-04-12 13:42:01 +0200
committerChristoph Bumiller <[email protected]>2013-04-18 20:35:40 +0200
commit729abfd0f53c27ba58da95882bef985945933c65 (patch)
tree47623e71727be33fda952923809fb9b8391311ee /src/gallium/drivers/svga/svga_screen.c
parent246ff8f887e10a2828fb43104a06ba6f2505b74d (diff)
st/mesa: optionally apply texture swizzle to border color v2
This is the only sane solution for nv50 and nvc0 (really, trust me), but since on other hardware the border colour is tightly coupled with texture state they'd have to undo the swizzle, so I've added a cap. The dependency of update_sampler on the texture updates was introduced to avoid doing the apply_depthmode to the swizzle twice. v2: Moved swizzling helper to u_format.c, extended the CAP to provide more accurate information.
Diffstat (limited to 'src/gallium/drivers/svga/svga_screen.c')
-rw-r--r--src/gallium/drivers/svga/svga_screen.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index 6213535a23e..60e0442944b 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -166,6 +166,8 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
+ case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
+ return 0;
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_USER_INDEX_BUFFERS:
return 0;