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authorRoland Scheidegger <[email protected]>2013-11-26 02:30:41 +0100
committerRoland Scheidegger <[email protected]>2013-11-28 04:02:18 +0100
commit2983c039df630bb9bcb70c52219c631e27b0eae6 (patch)
treeb863fdab0fda57c03c1c5c3f00ff235c58cd6c99 /src/gallium/drivers/svga/svga_screen.c
parente4d8084cbdeaaa392969d077e2a9d8e9df3b2cdc (diff)
gallium: new shader cap bit for the amount of sampler views
Ever since introducing separate sampler and sampler view max this was really missing. Every driver but llvmpipe reports the same number as number of samplers for now, so nothing should break. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_screen.c')
-rw-r--r--src/gallium/drivers/svga/svga_screen.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index c16be16a59f..977dec53dfe 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -332,6 +332,7 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
case PIPE_SHADER_CAP_INTEGERS:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
default:
debug_printf("Unexpected fragment shader query %u\n", param);
@@ -382,6 +383,7 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
case PIPE_SHADER_CAP_INTEGERS:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 0;
default:
debug_printf("Unexpected vertex shader query %u\n", param);